• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

AMD Counters GameWorks with GPUOpen, Leverages Open-Source

Joined
Nov 4, 2005
Messages
11,984 (1.72/day)
System Name Compy 386
Processor 7800X3D
Motherboard Asus
Cooling Air for now.....
Memory 64 GB DDR5 6400Mhz
Video Card(s) 7900XTX 310 Merc
Storage Samsung 990 2TB, 2 SP 2TB SSDs, 24TB Enterprise drives
Display(s) 55" Samsung 4K HDR
Audio Device(s) ATI HDMI
Mouse Logitech MX518
Keyboard Razer
Software A lot.
Benchmark Scores Its fast. Enough.
This is a good news. But let's hope it's not just another AMD-Pixelux's Open Physic Initiative.


This has been exactly the kind of vaporware that AMD/ATI have been guilty of releasing, and you are right they need to build initiative for this new attempt by putting their money out there, or by just building more than the most rudimentary tools and then moving on to other pet projects.


Mantle was a significant change from their past attempts, as was TressFX, and frame control tech. I hope they continue, for their own sake, many of us have long memories and are tired of getting crapped on with their failed attempts.
 
Joined
Jun 10, 2014
Messages
2,987 (0.78/day)
Processor AMD Ryzen 9 5900X ||| Intel Core i7-3930K
Motherboard ASUS ProArt B550-CREATOR ||| Asus P9X79 WS
Cooling Noctua NH-U14S ||| Be Quiet Pure Rock
Memory Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz
Video Card(s) MSI GTX 1060 3GB ||| MSI GTX 680 4GB
Storage Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB
Display(s) Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24"
Case Fractal Design Define 7 XL x 2
Audio Device(s) Cambridge Audio DacMagic Plus
Power Supply Seasonic Focus PX-850 x 2
Mouse Razer Abyssus
Keyboard CM Storm QuickFire XT
Software Ubuntu
So most of it is nothing new, AMD is just dressing it up. "Direct access" to GPUs have been available through ADL for years.

Nvidia does also leverage open source, their Linux installer, setup utility(nvidia-settings), their CUDA compiler, GPU API and much more has been open source and available on Github for years.
 

cdawall

where the hell are my stars
Joined
Jul 23, 2006
Messages
27,680 (4.13/day)
Location
Houston
System Name All the cores
Processor 2990WX
Motherboard Asrock X399M
Cooling CPU-XSPC RayStorm Neo, 2x240mm+360mm, D5PWM+140mL, GPU-2x360mm, 2xbyski, D4+D5+100mL
Memory 4x16GB G.Skill 3600
Video Card(s) (2) EVGA SC BLACK 1080Ti's
Storage 2x Samsung SM951 512GB, Samsung PM961 512GB
Display(s) Dell UP2414Q 3840X2160@60hz
Case Caselabs Mercury S5+pedestal
Audio Device(s) Fischer HA-02->Fischer FA-002W High edition/FA-003/Jubilate/FA-011 depending on my mood
Power Supply Seasonic Prime 1200w
Mouse Thermaltake Theron, Steam controller
Keyboard Keychron K8
Software W10P
AMD has to do something useful their CPU market share has floundered into oblivion. At least they can float on GPU's while they take their collective heads out of their collective asses to fix the CPU's
 
Joined
Dec 15, 2006
Messages
1,703 (0.26/day)
Location
Oshkosh, WI
System Name ChoreBoy
Processor 8700k Delided
Motherboard Gigabyte Z390 Master
Cooling 420mm Custom Loop
Memory CMK16GX4M2B3000C15 2x8GB @ 3000Mhz
Video Card(s) EVGA 1080 SC
Storage 1TB SX8200, 250GB 850 EVO, 250GB Barracuda
Display(s) Pixio PX329 and Dell E228WFP
Case Fractal R6
Audio Device(s) On-Board
Power Supply 1000w Corsair
Software Win 10 Pro
Benchmark Scores A million on everything....
I have no idea if this is a good or bad thing. On the face of it, looks positive. But if you consider some of the horrendous gfx glitches and problems some Gameworks titles have had, with Nvidia actively supporting, you have to think it needs a lot of support.
You could get some developers ramping in too many or conflicting effects without the required QC. Gameworks, laughably ironic, benefit is support in development, can AMD offer the same?
Regardless, I can see the draw for devs, given the hardware inside all consoles. Just hope its utilised well and if it is and it hamstrings Nvidia, well, that'll be an interesting 'poo storm'.

Support?! We don't need no stinking support!:)
 
Joined
Oct 27, 2009
Messages
1,184 (0.21/day)
Location
Republic of Texas
System Name [H]arbringer
Processor 4x 61XX ES @3.5Ghz (48cores)
Motherboard SM GL
Cooling 3x xspc rx360, rx240, 4x DT G34 snipers, D5 pump.
Memory 16x gskill DDR3 1600 cas6 2gb
Video Card(s) blah bigadv folder no gfx needed
Storage 32GB Sammy SSD
Display(s) headless
Case Xigmatek Elysium (whats left of it)
Audio Device(s) yawn
Power Supply Antec 1200w HCP
Software Ubuntu 10.10
Benchmark Scores http://valid.canardpc.com/show_oc.php?id=1780855 http://www.hwbot.org/submission/2158678 http://ww
Joined
Jan 2, 2012
Messages
1,079 (0.23/day)
Location
Indonesia
Processor AMD Ryzen 7 5700X
Motherboard ASUS STRIX X570-E
Cooling NOCTUA NH-U12A
Memory G.Skill FlareX 32 GB (4 x 8 GB) DDR4-3200
Video Card(s) ASUS RTX 4070 DUAL
Storage 1 TB WD Black SN850X | 2 TB WD Blue SN570 | 10 TB WD Purple Pro
Display(s) LG 32QP880N 32"
Case Fractal Design Define R5 Black
Power Supply Seasonic Focus Gold 750W
Mouse Pulsar X2
Keyboard KIRA EXS
To be fair... that was based on bullet physics... and when Intel bought that... It ended the initiative.
I would actually say that the idea was good enough it got sabotaged.

I think you mean Havok, not Bullet because as far as I know nobody/no company bought Bullet.

Havok, on the other hand, has just been sold to Microsoft by Intel a couple months ago (October 2015).
 
Joined
Jan 13, 2009
Messages
424 (0.07/day)
At least in most titles, you can turn the effects off. Or at least most of them. Batman and Witcher seemed to have options to kill them entirely. I'll probably do the same for AMD related effects.

With Gameworks typically optimizing is done by changing the renderer's code, rather than optimizing the Gameworks code. This means that even if you turn it off you are running through a renderer that is optimized for nVidia. GPUOpen will have complete open source and freedom to rewrite the code to optimize it for the renderer.
 
Top