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AMD Announces Radeon Software Beta for Vulkan

btarunr

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AMD announced its first public beta driver featuring support for the Vulkan API. The company is a major contributor to the development of the API, since most of it is based on its Mantle code. Version 16.15.1009 supports Windows 7 (SP1), Windows 8.1, and Windows 10. All of AMD's Graphics CoreNext based GPUs and APUs support Vulkan. This includes the company's Radeon HD 7700 series thru HD 7900 series; R9/R7 200 series, R9/R7 300 series, the R9 Fury series, and AMD APUs based on the "Godavari" and "Carrizo" silicons. This driver comes just in time for the Vulkan release of The Talos Principle.



DOWNLOAD: AMD Radeon Software Beta for Vulkan

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fullinfusion

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Sweet, I've see this Vulkan software out a day or so ago and think why not giver a try.

If I don't report back I'm done dead and it killed the card lol...
 
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Ooooohhh, shiny!

I wonder if anyone is going to do benchies :D
 

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Ooooohhh, shiny!

I wonder if anyone is going to do benchies :D
I'd love to, but I don't have Talos Principle, and I am not sure that steam demo was also updated to support Vulkan.
 

RMX

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Yea...goodluck with that. The Talos Principle testing:

DX11
Duration: 60.0 seconds (3917 frames)
Average: 65.3 FPS (67.6 w/o extremes)
Extremes: 118.3 max, 25.9 min
Sections: AI=6%, physics=1%, sound=1%, scene=73%, shadows=13%, misc=5%
Highs: 533 in 6.2 seconds (85.8 FPS)
Lows: 725 in 14.4 seconds (50.3 FPS)
30-60 FPS: 26%
60> FPS: 74%


Vulkan
Duration: 58.8 seconds (2475 frames)
Average: 42.1 FPS (43.5 w/o extremes)
Extremes: 153.8 max, 4.4 min
Sections: AI=4%, physics=1%, sound=1%, scene=81%, shadows=9%, misc=3%
Highs: 97 in 1.3 seconds (72.5 FPS)
Lows: 202 in 7.5 seconds (27.1 FPS)
< 20 FPS: 1%
20-30 FPS: 2%
30-60 FPS: 93%
60> FPS: 4%
 
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I'd love to, but I don't have Talos Principle, and I am not sure that steam demo was also updated to support Vulkan.

The dev stated it has free beta, they need guinea pigs a lot... it seems to be very hard code wise... well it still doesn't top DX11... albeit openGL mode never did... showing those benchmark numbers are bad taste... vulkan must be compared against older OpenGL mode... now with Vulkan it is better already, but still much more to desire...
 

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The dev stated it has free beta, they need guinea pigs a lot... it seems to be very hard code wise... well it still doesn't top DX11... albeit openGL mode never did... showing those benchmark numbers are bad taste... vulkan must be compared against older OpenGL mode... now with Vulkan it is better already, but still much more to desire...
I had larger difference between DX11 and OpenGL before Vulkan, so it looks like an improvement, just not as drastic as everyone expected...
EDIT: Open beta is available on Steam for current Talos Principle owners, so I guess I need to scrap some cash to finally buy it.

 
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Anyone who ever thought that Vulkan will beat DX12's performance is delusional.
Still, it's a nice improvement over the old architecture.
 
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Anyone who ever thought that Vulkan will beat DX12's performance is delusional.
Still, it's a nice improvement over the old architecture.
Vulkan drivers are still beta, DX12 ones had almost a year of work to them and has been battle tested more
 
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I, for one, would welcome the end of Microsoft DirectX dominance, although, see no signs of it happening any time soon.

PS
Oh, and Dear ScaredMicrosoftWindowsStoreWouldEndMyMonopoly Valve, please move your fat rich monopolistic (yeahyeah "only 70%+ isn't a monopoly, I remember") a** to give Vulkan a chance.

PPS
Oh, wow, Vulkan support was promised in Unreal 4.9 (Aug 2015)
 
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Anyone who ever thought that Vulkan will beat DX12's performance is delusional.
Still, it's a nice improvement over the old architecture.

No, anyone who thinks a brand new beta renderer is a valid example of performance is delusional.
 
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Some demos: https://github.com/SaschaWillems/Vulkan
If you don't want to compile them, here are precompiled ones you have to put on the bin folder of the git clone: http://vulkan.gpuinfo.org/examples.php

Well 2 good things, AMD finally has full OpenGL 4.5 support (it was missing GLSL 4.50), and Vulkan is working a 7/10 on my HD7750, some examples have corrupt shadows or ilumination, and the tesselation test crashes (maybe it's optimized for nvidia, or the BETA name means something).
 
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