Basically the "A-sync" on Timespy is not the real A-sync integrated in Dx12 and Vulkan. It's a code path that can offer the similar effects IN THIS BENCH, and it "happens" to work well on nVidia's hardware. Even Maxwell can have a good time with this "A-sync"
So when the facts doesn't fit your narrative you just tweak them until they do?
The lie about Nvidia lacking the support for Async shaders has gone on for too long, and it's only kept alive by people who know nothing about how GPU rendering and archtectures actually work.
You simply can't claim that Nvidia is "faking it" and is able to achieve improvements like "if they had async shaders in hardware". If that even were remotely true, why don't they "fake it" in all games receive even more performance in all games?
I've not yet seen a proper benchmark which cheats to make something less significant to help a vendor. It's usually the complete opposite; the benchmarks commonly weights some new feature far more than any game. If your claim about Futuremark implementing a separate pipeline to help Nvidia were true, they must be the most stupid developers ever. It would defeat the sole purpose of the benchmark, making no one take Futuremark seriously ever again.
Indeed, it's about DirectX12 right now. I just can understand that everyone is ticked off that FutureMark is selling a "DirectX 12" benchmark, which actually doesn't do anything DirectX 12 related and just says "well, if we throw this work-load at it, we'll let the scheduler decide, which would be kinda like DX12" (talking about FM's response on Steam.)
How is this not a "DirectX 12 benchmark"?
You fanboys have been making up the rumor that AMD is so much better on everything Direct3D 12(based on AMD sponsored games BTW), and suddenly when unbiased benchmarks show up they suddenly don't qualify? You should be ashamed...