this is the problem. nvidia spend their own resource to acquire PhysX and continue developing the software further then everyone get free lunch? and no PhysX is not dead. in fact far from it. now PhysX become the second most used Physic engine after havok in games. even havok feeling the heat. remember there is news post being post here in TPU about havok mentioning what latest games using their engine? in the past they don't even bother talking about it. now they suddenly try to remind people that they are the one powering some of the latest game.
Oh? got any link to where you got that info?
Because "second most used physics engine" sounds impressive until you realize the actually distribution is 99% v 1%.
And Havok was always mentioning what games it was in man, every game that uses it mentioned it on start up, just because you were not paying attention does not mean it was not there.
(hey that would be a great idea for Nvidia!....oh wait I already typed that)
PhysX as developed by Ageia had all the signs that it could propel us into a new era but then Nvidia had to kill that possibility by buying it out and making it proprietary so that again nobody uses it.
And "free lunch"? did I not explain last time how Nvidia was suppose to go about it?
But go ahead, tell me what games seriously use PhysX and not some watered down version of it that just runs on the cpu so that everyone can use it, because im sure that version would indeed be widely used because its not the full force version which again, is only because they made it proprietary.
They reaaaally shot themselves and the world in the foot, and when Havok advances further (Its been under microsofts care since 2015) I hope it kills PhysX for good.