Well that's just not true, and comparing it to 50's/60's tech is just absurd. We've come a long long way since then! SOME people like yourself may find the idea tacky or uncomfortable, and sure, a real life Holodeck would obviously be preferable, but you just need to look at the support Oculus got when it was originally a kickstarter campaign, or how much interest both it and Vive still generate. The problem is PRICE! You may or may not recall the furor that initial price announcement made. It really took everyone by surprise... most people expected Oculus to be around the $300 mark, and if it were, it would have sold tons more. The barrier to entry is just too high at present. Once they're able to bring the costs down, it will take off... and we are still in the infancy of what it can achieve. Give it a few years with display tech only getting better, wireless (cables are a hassle) and it WILL succeed. That is until we ARE able to invent a holodeck.
Think Holodeck, don't think PRICE as you put it. I think price yeah always a big factor, but price alone won't sell anything some things you can give away for free and even if it's a relatively expensive item if someone has no interest in it or turning it fast for profit you still couldn't give it away. Also I think the "clunkiness" I refer to as well as how much in its' infancy this tech is is the real crux of issue here...till you can make it so it isn't like using snorkel goggles but with much more limited vision of anything "real" and when you get it to a point where something merely NEARER to a holodeck happens is when it will take off. So I am not poo pooing the tech or innovation of it far from it, amazing shit and it is interesting to me, I'm just a realist and realize this is still a calculator filling a room stage, not walking onto a Holodeck stage. Even you admit wires are a hassle, and the headgear is a minus as well admit it or not. Will it take off/succeed? Probably in some form, I just am saying as it is it won't, period.
Flag ship smart phones still costs over $600. VR will not be cheap but it will go mainstream no matter haters like it or not. So many people failed to realize it is more of a human machine interface than a gaming device.
Haters gonna hate, old timers will live in their own time bubbles forever.
Once you throw "hater" around you immediately lose argument, that is a trendy word that will soon sound like me now calling you a "square" for not getting with technology etc. Also not denying some just hate things for sake of it, and some are old fuddy duddies stuck in their ways, however till you can argue your points without negative labels over and over you've lost before you even get to your points. Phones do cost a lot, hence why many people either use mid range to relatively cheap phones or some even still use flip phones believe it or not. Just because you do something or buy something, doesn't mean everyone is doing the same, that is where I think you are losing perspective, like it or not, many people don't get high end stuff or are fuddy duddies etc etc and they are part of the market as much or maybe more than people like you.
I still know what I'm talking about. Read me post above. Until they solve the real world running and reflect that into the VR game without running onto real walls, it'll NEVER work. And if monitors at fixed distance aren't death enough for our eyes, VR goggles at 3cm distance sure will be...
Definitely more negative and naysayer than I am, but you got points I agree with. The retina/distance thing is a valid point, monitor strain is real and newer generations staring at screens for hours every day will no doubt suffer somewhat with their eye health as they age. So yes he overstated death to our eyes (maybe) but you can ask your doctor and read articles from people who study this stuff and however good your monitor is if you use it for extended periods of time your eyes are being strained/pushed and can very well cause negative effects short term and long terms perhaps. Also you saying NEVER will work due to anything I think is bit short sighted (pun intended) and I think the whole running into walls/running thing is kind of a red herring and not sure that really is even in the top 10 for issues with VR.
The Onward dev has a really good movement system, and Valve gave the dev big props for it. The boundary system that the Vive uses is really good. I don't think running into walls has been an issue since having this system. Oculus has it's own version called Guardian. I don't know what superstition you are referring to about death enough for our eyes? Either way buddy don't be so close minded... Live a little.
Some good points with tech of VR and boundary/wall issues I admittedly agree I don't see that as major downside...but that said...
Now we get other end of spectrum, live a little, death to our eyes what are you talking about? etc. Again, maybe "death" to our eyes is bit dramatic, but in reality that may be at least partially true, when you can find a credible doctor or researcher that tells you with absolute certainty that hours of looking at a monitor at a good distance won't have any effect on your eyes...then I may consider your position more. That said, this is new tech but please don't tell me having similar images but more complex and "holograph"ish literally on top of your eyes has no effect on your eyes when a monitor at feet distance vs. this at cm distance does? Please. Funny you are the one throwing "close minded" out there as he simply tells you what he thinks, regardless of whether you or I think he's full of shit most close minded one here is you, ironically. He may be to some degree being so admittedly anti-anything VR but you only make his point for him when you just tell him how to "live". Just my humble opinion.
There's that word 'gimmick' again LOL! I see this used a lot in discussions on VR and it's grossly unfair. Such language screams that someone has no experience/understanding of it, but of course that is half the problem here... people need educating and the high cost has an almost segregating effect, which is a shame. It frames the whole discussion, when we should really be focused more on the tech side of things and making it more affordable for everyone, not the financially privileged as it is currently.
Besides, speaking to your point, if the technology advances sufficiently and becomes less costly, there won't be a shortage of games/experiences which can be enjoyed sitting down. In fact, there are already many games suited for that purpose... you don't NEED a big room to wave your hands around. That's something certain games cater for, but others are best enjoyed in a static position (driving games being an obvious example). It may be a limitation for some people who want a more physical experience, but it won't rule out adoption of the tech altogether. And who knows, in 50 years time houses will probably come pre-built with Holodeck rooms.
Good points, but gimmick I think at this stage is a fair word to use you may not agree and some may, but it's early enough in its' development where I can see why someone would think that way of it. You don't have to agree and I may not totally even buy that it is a gimmick, but unfair? Hardly, it's an opinion and like assholes, we all have them for whatever they are worth but all are valid to use here. Not saying you can't say he's full of shit, all good, I just think saying it's "grossly unfair" is kinda like the "live a little" and "haters" comments, just essentially calling the other side deniers and labeling what they think. Also thanks for joke with Holodeck
, well played sir! That said, I think the Holodeck analogy I made is a good one, that is the "extreme" position from where we are now but planes and calculators were nothing but dreams or barely functioning items during the lifetimes of many who are still alive today, so not that relatively long ago considering now we are talking about VR; so Holodeck may be 50 years or...? but point is not out of bounds whatsoever and my thought is we need to close gap from VR today and the Holodeck before this stuff really takes off.