- Joined
- Jun 10, 2014
- Messages
- 2,992 (0.78/day)
Processor | AMD Ryzen 9 5900X ||| Intel Core i7-3930K |
---|---|
Motherboard | ASUS ProArt B550-CREATOR ||| Asus P9X79 WS |
Cooling | Noctua NH-U14S ||| Be Quiet Pure Rock |
Memory | Crucial 2 x 16 GB 3200 MHz ||| Corsair 8 x 8 GB 1333 MHz |
Video Card(s) | MSI GTX 1060 3GB ||| MSI GTX 680 4GB |
Storage | Samsung 970 PRO 512 GB + 1 TB ||| Intel 545s 512 GB + 256 GB |
Display(s) | Asus ROG Swift PG278QR 27" ||| Eizo EV2416W 24" |
Case | Fractal Design Define 7 XL x 2 |
Audio Device(s) | Cambridge Audio DacMagic Plus |
Power Supply | Seasonic Focus PX-850 x 2 |
Mouse | Razer Abyssus |
Keyboard | CM Storm QuickFire XT |
Software | Ubuntu |
I can accept advertisements in "free" products, but when I pay for a product, I expect to get the full product without advertisements and/or a DLC moneymaking scheme.
The real problem is the big game studios are spending way too much on developing game titles, and it's not like the ever-increasing budgets have yielded better games. This actually comes down to efficient resource management. These game projects usually employs way too many "creative people" and managers, resulting in conflicting visions and lots of time wasted. Creative people are usually very opinionated as well, so larger teams of them usually grow less efficient. It's not like a game really needs 50 or so artists, story writers, etc. etc. Surprisingly enough, most of these giant projects don't even spent a lot of resources on coding a fine tuned game engine, most of them use off-the-shelf game engines with light scripting, which usually don't result in the best gaming experience anyway.
One thing that is certainly much more annoying than a few advertisements or product placement is the ever growing DLC industry. As mentioned, when I pay >$40 for a title, I expect this to be the full product. Unfortunately, quite often it's just a minor part of the whole game. Quite often this actually stops me from buying a products, and I know many others do so too. When I grew up there were shareware vendors like Apogee, which gave customers 1/3 of the game for free, and unlocked the full game for a reasonable price. Today however, you pay >$40 for the "demo", and have to pay up to several times more to get the "full" game.
I know many developers/publishers think they can earn another 5% or so by adding loads of DLC to a game, but the truth is that this actually drives customers away, resulting in a net loss for the publisher.
I think the only way to fix the industry is competition; small independent developers should strive quality games and give them a run for their money. At this point, most of the AAA games are boring anyway, mostly rehashing of the same old product; Far Cry, Battlefield, Call of Duty, Elder Scrolls, Final Fantasy, Halo, heck even Nintendo just re-releases the "same" 5 games.
The real problem is the big game studios are spending way too much on developing game titles, and it's not like the ever-increasing budgets have yielded better games. This actually comes down to efficient resource management. These game projects usually employs way too many "creative people" and managers, resulting in conflicting visions and lots of time wasted. Creative people are usually very opinionated as well, so larger teams of them usually grow less efficient. It's not like a game really needs 50 or so artists, story writers, etc. etc. Surprisingly enough, most of these giant projects don't even spent a lot of resources on coding a fine tuned game engine, most of them use off-the-shelf game engines with light scripting, which usually don't result in the best gaming experience anyway.
One thing that is certainly much more annoying than a few advertisements or product placement is the ever growing DLC industry. As mentioned, when I pay >$40 for a title, I expect this to be the full product. Unfortunately, quite often it's just a minor part of the whole game. Quite often this actually stops me from buying a products, and I know many others do so too. When I grew up there were shareware vendors like Apogee, which gave customers 1/3 of the game for free, and unlocked the full game for a reasonable price. Today however, you pay >$40 for the "demo", and have to pay up to several times more to get the "full" game.
I know many developers/publishers think they can earn another 5% or so by adding loads of DLC to a game, but the truth is that this actually drives customers away, resulting in a net loss for the publisher.
I think the only way to fix the industry is competition; small independent developers should strive quality games and give them a run for their money. At this point, most of the AAA games are boring anyway, mostly rehashing of the same old product; Far Cry, Battlefield, Call of Duty, Elder Scrolls, Final Fantasy, Halo, heck even Nintendo just re-releases the "same" 5 games.
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