- Joined
- Jul 13, 2016
- Messages
- 3,279 (1.07/day)
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ASRock X670E Taichi |
Cooling | Noctua NH-D15 Chromax |
Memory | 32GB DDR5 6000 CL30 |
Video Card(s) | MSI RTX 4090 Trio |
Storage | Too much |
Display(s) | Acer Predator XB3 27" 240 Hz |
Case | Thermaltake Core X9 |
Audio Device(s) | Topping DX5, DCA Aeon II |
Power Supply | Seasonic Prime Titanium 850w |
Mouse | G305 |
Keyboard | Wooting HE60 |
VR HMD | Valve Index |
Software | Win 10 |
I don't think you know how great console optimization can be.
I don't think you realize that console optimization hasn't been a factor since the Xbox One and PS4. Console optimization was only a thing when the additional obfuscation layers required on the PC played a significant burden on the CPU and GPU, something consoles didn't have. The difference now is that one: The overhead for these PC APIs is now such a small portion of modern CPUs and GPUs power that it is insignificant and two: PCs have had low level APIs for a decent amount of time now.