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GTA V is Slammed with a Swarm of Negative Reviews Following Mod Tool Shutdown

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They should have just released official mod tools instead, not shutting down those community tools with no replacement. No wonder people are angered, mods give longevity to games for a long time after their release.
also make them more fun...i loathe games without cheats. I really enjoy messing around more than playing :/

To each their own. But my play style is usually the one most shafted. I love trainers in games with unlimited units and res and you play with friends and mess with game mechanics. This is mostly RTSs but still applies to FPS or RPGs or other games.

That is the only one of the Star Wars games that I wanted on GOG that I haven't bought yet! Really need too...

PM me if you ever want to play. It is on my bucket list and i really want to play it. I have a huge list of old games via personal ISOs, GOG, and stuff i want to play co-op but no one ever does.

I would love to see a remake of x wing alliance where you could have like 1000 crafts. The game allowed 64 IIRC space crafts in a 1998? game with actually decent graphics! Holy crap it was ahead of its time!

reminds me of EE with 5000 player count o_O. There is a version with 12000 IIRC. Custom giant maps... same for Empire at war...god games with mods, trainers, cheats, co-op...is the best.
 
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Lol .. so dumb ... Like Take 2 cares about these late bad revierws ...they already made their money back 100x..
Its not like the really have anyone left to even sale the game too.

I am sure that the only people who dont own the game are people who were never going to get it.
 
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I was talking about this to a coworker. his response was that he didnt care, that PC players got what they deserved for using mods.

It's sad that some people buy TT's BS about this affecting multiplayer.
My take on this is modding should be allowed, in single player mode, but when online in team player mode then everyone should be on an level playing field, no mods.
And that is easily possible. Problem is take two and rockstar were cheap, and uses peer networking for multiplayer instead of central servers. This leaves them with only reactionary moves against hackers.

The right move would be to implement central servers to replace the peer system, thus rendering mods moot in multiplayer while allowing single player mods, and issue an apology to those who bought the game.

Instead take two dropped a nuke on their foot and went banning single player mods to make up for their ineptitude.

EDIT: A new response from rockstar has been released, still laying blame on openIV for rockstar's inability to understand how openIV works and how to secure multiplayer servers. They also lay blame on take two, trying to absolve themselves of any involvement.
 
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OneMoar

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its even more hilerious that some people in there spare time years after release manged to impalement dedicated servers and server side mods and anticheat
and rockstar tried to shut that down, with no effect the hackers keept on hacking and the project came back and now has a thriving community with rp servers and police simulator servers and drift servers

again gta:eek:nline has proven rockstar is pretty incompetent when it comes to online multiplayer they haven't a clue gta 4 was just as bad if not worse
 
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rtwjunkie

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They should have just released official mod tools instead, not shutting down those community tools with no replacement. No wonder people are angered, mods give longevity to games for a long time after their release.
This^^ is extremely logical. Creative Assembly and Bethesda have long released official modding tools, knowing that A) it increases long term sales and relevance, and B) recognizing that it's better to control the modding a bit than to try to curtail it. "If you can't beat 'em, join 'em". :cool:
 
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or maybe people will be smart and not buy this game or the next one. I would love to see them make GTA6 and its a total flop as everyone gives them the finger.
It'd be nice. Most consumers these days seem to be too spineless to let companies know they can't exist without them.
 
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This^^ is extremely logical. Creative Assembly and Bethesda have long released official modding tools, knowing that A) it increases long term sales and relevance, and B) recognizing that it's better to control the modding a bit than to try to curtail it. "If you can't beat 'em, join 'em". :cool:

except for ID games.. when beseda bought out ID the stopped a few doom3 mods...

and there has been no prey modding you pretty much need to buy the engine for some insane amount.

That or its really badly tacked togeher...

Either way Bethesda have screwed of people who loved the ID engines .. after they bought ID software
 
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