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System Name | Pioneer |
---|---|
Processor | Ryzen R9 9950X |
Motherboard | GIGABYTE Aorus Elite X670 AX |
Cooling | Noctua NH-D15 + A whole lotta Sunon and Corsair Maglev blower fans... |
Memory | 64GB (4x 16GB) G.Skill Flare X5 @ DDR5-6000 CL30 |
Video Card(s) | XFX RX 7900 XTX Speedster Merc 310 |
Storage | Intel 5800X Optane 800GB boot, +2x Crucial P5 Plus 2TB PCIe 4.0 NVMe SSDs |
Display(s) | 55" LG 55" B9 OLED 4K Display |
Case | Thermaltake Core X31 |
Audio Device(s) | TOSLINK->Schiit Modi MB->Asgard 2 DAC Amp->AKG Pro K712 Headphones or HDMI->B9 OLED |
Power Supply | FSP Hydro Ti Pro 850W |
Mouse | Logitech G305 Lightspeed Wireless |
Keyboard | WASD Code v3 with Cherry Green keyswitches + PBT DS keycaps |
Software | Gentoo Linux x64 / Windows 11 Enterprise IoT 2024 |
AMD's Ryzen has been generally well received as a gaming processor, but it has always had a small Achilles Heel in one area; gaming performance. While some may argue the obviously correct statement that it is "good enough" for many situations, it was obviously not up the level of awesome the rest of the architecture seemed to be at.
It would now appear it may simply be a lack of optimization to blame more than an inherent architectural issue. AMD has seen a major performance patch in one game, Rise of the Tomb Raider, that has netted it around 28% higher average FPS in the medium and high presets, which just so happen to be more CPU bound than higher settings. When asked how these performance improvements were attained, developer Crystal Dynamics had the following to say on the matter:
"Rise of the Tomb Raider splits rendering tasks to run on different threads... By tuning the size of those tasks - breaking some up, allowing multi-core CPUs to contribute in more cases, and combining some others, to reduce overheads in the scheduler - the game can more efficiently exploit extra threads on the host CPU."
Very nice. The patch should already be auto applied via Steam. If you want to test against the old build, you can always opt in to an older steam beta (such as v767.2 or earlier) to see the old performance vs the new. This can be done easily from the game properties menu, and a nice "how-to" is shown in the source article.
There were also some major performance improvement patches to certain aspects of other applications such as ZBrush, which are obviously less relevant to gamers but very relevant to content creators. More on that is available in the source article from AMD, below.
View at TechPowerUp Main Site
It would now appear it may simply be a lack of optimization to blame more than an inherent architectural issue. AMD has seen a major performance patch in one game, Rise of the Tomb Raider, that has netted it around 28% higher average FPS in the medium and high presets, which just so happen to be more CPU bound than higher settings. When asked how these performance improvements were attained, developer Crystal Dynamics had the following to say on the matter:
"Rise of the Tomb Raider splits rendering tasks to run on different threads... By tuning the size of those tasks - breaking some up, allowing multi-core CPUs to contribute in more cases, and combining some others, to reduce overheads in the scheduler - the game can more efficiently exploit extra threads on the host CPU."
Very nice. The patch should already be auto applied via Steam. If you want to test against the old build, you can always opt in to an older steam beta (such as v767.2 or earlier) to see the old performance vs the new. This can be done easily from the game properties menu, and a nice "how-to" is shown in the source article.
There were also some major performance improvement patches to certain aspects of other applications such as ZBrush, which are obviously less relevant to gamers but very relevant to content creators. More on that is available in the source article from AMD, below.
View at TechPowerUp Main Site
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