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In an internal presentation, Valve, the company which simply won't give us Half Life 3, made a pretty interesting presentation on its growth and plans for the future. During the independent games showcase Indigo 2017, which took place in the Netherlands this past June, Steam revealed it had achieved a record 14 million concurrent users, up from a 2015 peak of (comparatively) just 8.4 million. Some other interesting statistics include an average of 33 million daily active players; 67 million monthly active players; and around 26 million gamers who made new purchases since January 2016.
North America seems to represent the bulk of Steam sales, with around 34% of sales through the market occurring way over that side of the ocean. Next comes Western Europe, with 29% of the sales pie, followed by Asia, which achieves a grand total of 17%. Next come the Russian Territories, Oceania and Latin America, which account for 5%, 4%, and 3% respectively. We'll just assume the remaining 8% come from Eastern Europe, the African Continent, and those researchers in Antarctica. Jokes aside, this shows monumental growth for the company, which should only increase provided the continued growth of the PC gaming market. Steam certainly has features games appreciate already - the growth speaks strongly for this. So now Valve only has to not ruin it, and keep on adding incremental features.
Of these, Valve is looking to introduce a revised UI, improve game access in its interface and make it easier for users to launch their most recently played games. Valve will also look into making it clear which games in your library are showing player activity, so you won't ever have to lay around empty multiplayer queues. Some quality of life improvements for curators and reviewers are also in the works. Check out the rest of the slides below.
View at TechPowerUp Main Site
North America seems to represent the bulk of Steam sales, with around 34% of sales through the market occurring way over that side of the ocean. Next comes Western Europe, with 29% of the sales pie, followed by Asia, which achieves a grand total of 17%. Next come the Russian Territories, Oceania and Latin America, which account for 5%, 4%, and 3% respectively. We'll just assume the remaining 8% come from Eastern Europe, the African Continent, and those researchers in Antarctica. Jokes aside, this shows monumental growth for the company, which should only increase provided the continued growth of the PC gaming market. Steam certainly has features games appreciate already - the growth speaks strongly for this. So now Valve only has to not ruin it, and keep on adding incremental features.
Of these, Valve is looking to introduce a revised UI, improve game access in its interface and make it easier for users to launch their most recently played games. Valve will also look into making it clear which games in your library are showing player activity, so you won't ever have to lay around empty multiplayer queues. Some quality of life improvements for curators and reviewers are also in the works. Check out the rest of the slides below.
View at TechPowerUp Main Site