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AMD today is announcing the latest update to their Radeon Pro Hardware and Software, which brings with it enhanced features designed to fully take advantage of the company's new high-performance Vega graphics micro-architecture. Namely, AMD has announced the Radeon Pro WX 9100, the Radeon Pro SSG, and Radeon Vega Frontier Edition (already launched) along with new Radeon Pro Software for the same.
As per AMD, the Radeon Pro WX 9100 workstation graphics card is designed to excel in the most demanding media and entertainment, and design and manufacturing workloads. Delivering up to 12.3 TFLOPS of peak single precision compute performance, the Radeon Pro WX 9100 graphics card represents a new era of professional graphics capabilities fueled by powerful Next-Gen Compute Units3 with Rapid Packed Math and an Enhanced Geometry Pipeline which improves processing efficiencies. Compared to the AMD FirePro W9100, the Radeon Pro WX 9100 runs models more than twice as fast, delivering over 2.6X the peak throughput-per-clock.
The Radeon Pro WX 9100 uses 16GB of High-Bandwidth Cache based on the newest, ultra-fast HBM2 Error Correcting Code (ECC) Memory, and harnesses the revolutionary High Bandwidth Cache Controller (HBCC), the world's most advanced GPU memory architecture. At Capsaicin SIGGRAPH, AMD demonstrated how the new memory system powers extraordinary workflows not possible before, showcasing a complex scene in Radeon ProRender that easily exceeded on-card memory capacity but ran smoothly as the HBCC automatically extended local memory. The same scene would not load on competing offerings because of an out-of-memory error. When working with large data sets and complex models, as local GPU memory is exceeded, the Radeon WX 9100 continues delivering smooth performance and low CPU usage.
Featuring the same performance and features of the Radeon Pro WX 9100, the Radeon Pro SSG is the first graphics card to offer 2TB of graphics memory, enabling smooth, native 8K video editing in real-time. At Capsaicin SIGGRAPH, AMD demonstrated how the Radeon Pro SSG effortlessly scrubbed through raw 8K content in Adobe Premiere Pro providing near instantaneous access to any position in the video. The Radeon Pro SSG card empowers the editors to play back, manipulate, stitch and post-process raw 8K content as easily as today's 4K workflows and represents a fundamental shift in hardware for those who deal with big data sets. Leading ISVs are adapting their software to make the most of this next-generation architecture. The massive high-speed memory of the Radeon Pro SSG combined with the "Vega" GPU architecture's immense computation capabilities also enables stunning next-generation workflows, unlocking huge data sets and real-time responsiveness. At Capsaicin SIGGRAPH AMD demonstrated a massive uncompressed lightfield data set of a kitchen, fully navigable in real-time.
The Radeon Pro WX 9100 and Radeon Pro SSG graphics cards' planned availability is September 13. The expected MSRP of the Radeon Pro WX 9100 is $2,199 and the expected MSRP of the Radeon Pro SSG is $6,999.
The new Radeon Pro Software is designed from the ground-up towards satisfying professional and enterprise needs, through a three-pronged commitment to stability, performance, and feature improvements along the supported lifetime of AMD's graphics solutions. AMD is committing to a new software release for Enterprise customers on the 4th Thursday of each quarter, with prioritized support. The usual Radeon Pro Software Crimson ReLive Edition driver sees the update cadence opened up to a much broader "frequent updates" schedule with Standard support.
Radeon ProRender is AMD's take on a free, fast, and accurate software solution with fully integrated plug-ins and add-ins for popular graphics applications, such as Autodesk's 3DS Max and Maya, with support for SolidWorks and Blender. The open-source Radeon ProRender is built on OpenCL 1.2 (which brings cross-platform support), features the Radeon ProRender API through the GPUOpen initiative, and includes Radeon ProRender materials, for physically-correct materials support. There's also integration with Maxon's Cinema 4D application, with support for both macOS and Windows.
Radeon ProRender also features multiple new features under some applications, such as Tone Mapping, support for X-Rite AxF, V-Ray Material Conversion, Textured Emission, Motion Blur support, and Render Stamp support, just to name a few. AMD is also touting much improves viewport rendering performance (which is usually one of the more quality-of-development affecting vectors), and support for fully integrated, prioritized CPU and GPU compute through the pairing of a Radeon PRO graphics card and a Ryzen CPU.
As a Beta feature, AMD is making it easy to import materials and geometry form AMD's ProRender software into Unreal Engine.
Perhaps more interesting of all, are the new security features embedded into the new software stack, and exclusive to Radeon Pro WX 9100, the Radeon Pro SSG, and Radeon Vega Frontier Edition. Through the inclusion of an AMD Secure Processor, AMD is enabling hardware validated boot on its Vega-based GPUs. There is startup security, through AMD's Secure Processor boot and firmware validation; Workflow Security, through AMD's Secure Processor in conjunction with Microsoft's Device Guard; and Shutdown Security, with AMD's Secure Processor securing graphics-bound IP.
There's support for 8K display resolution as well, which while being a halo support level, will certainly become more relevant in the future. 4x higher resolutiion than 4K (which in itself is 4x higher than 1080p) means that memory constraints will be hit fast, which is why AMD touts their Radeon Pro SSG as the de-facto solution for this kind of workloads, with real-time post-production of 8K video being made possible. HDR support is also naturally baked-in.
AMD's ReLive sees a jump from the consumer side to the professional side of the equation, enabling the capture and recording of professional workflows. AMD sees this as a boo for collaboration and presentation scenarios. There's an up to 100 Mbps recording bitrate.
AMD LiquidVR also makes a comeback to the press slides with support in the Unity and Unreal Engine ecosystems, even though real-world application of the technology leaves much to be desired.
And remember that whole "professional and testing toggle mode for Pro drivers and Radeon-bound optimizations? They are making a come back (some might say a veritable introduction beyond a placeholder toggle) in the new version of Radeon Pro software, with seamless, button-press-simple swap between Radeon Pro and Radeon software. The feature now supports up to three drivers; this transition enables Radeon-only features, such as Radeon Chill and game-specific optimizations, to be deployed in the same hardware that is used to develop content. Asset production and game design is to be made on the Radeon Pro software ecosystem, but when the time comes to playtest, Radeon Software will take the reins at a simple click. It's this marriage of both worktime and playtime that AMD hopes to imbue its customers with.
View at TechPowerUp Main Site
As per AMD, the Radeon Pro WX 9100 workstation graphics card is designed to excel in the most demanding media and entertainment, and design and manufacturing workloads. Delivering up to 12.3 TFLOPS of peak single precision compute performance, the Radeon Pro WX 9100 graphics card represents a new era of professional graphics capabilities fueled by powerful Next-Gen Compute Units3 with Rapid Packed Math and an Enhanced Geometry Pipeline which improves processing efficiencies. Compared to the AMD FirePro W9100, the Radeon Pro WX 9100 runs models more than twice as fast, delivering over 2.6X the peak throughput-per-clock.
The Radeon Pro WX 9100 uses 16GB of High-Bandwidth Cache based on the newest, ultra-fast HBM2 Error Correcting Code (ECC) Memory, and harnesses the revolutionary High Bandwidth Cache Controller (HBCC), the world's most advanced GPU memory architecture. At Capsaicin SIGGRAPH, AMD demonstrated how the new memory system powers extraordinary workflows not possible before, showcasing a complex scene in Radeon ProRender that easily exceeded on-card memory capacity but ran smoothly as the HBCC automatically extended local memory. The same scene would not load on competing offerings because of an out-of-memory error. When working with large data sets and complex models, as local GPU memory is exceeded, the Radeon WX 9100 continues delivering smooth performance and low CPU usage.
Featuring the same performance and features of the Radeon Pro WX 9100, the Radeon Pro SSG is the first graphics card to offer 2TB of graphics memory, enabling smooth, native 8K video editing in real-time. At Capsaicin SIGGRAPH, AMD demonstrated how the Radeon Pro SSG effortlessly scrubbed through raw 8K content in Adobe Premiere Pro providing near instantaneous access to any position in the video. The Radeon Pro SSG card empowers the editors to play back, manipulate, stitch and post-process raw 8K content as easily as today's 4K workflows and represents a fundamental shift in hardware for those who deal with big data sets. Leading ISVs are adapting their software to make the most of this next-generation architecture. The massive high-speed memory of the Radeon Pro SSG combined with the "Vega" GPU architecture's immense computation capabilities also enables stunning next-generation workflows, unlocking huge data sets and real-time responsiveness. At Capsaicin SIGGRAPH AMD demonstrated a massive uncompressed lightfield data set of a kitchen, fully navigable in real-time.
The Radeon Pro WX 9100 and Radeon Pro SSG graphics cards' planned availability is September 13. The expected MSRP of the Radeon Pro WX 9100 is $2,199 and the expected MSRP of the Radeon Pro SSG is $6,999.
The new Radeon Pro Software is designed from the ground-up towards satisfying professional and enterprise needs, through a three-pronged commitment to stability, performance, and feature improvements along the supported lifetime of AMD's graphics solutions. AMD is committing to a new software release for Enterprise customers on the 4th Thursday of each quarter, with prioritized support. The usual Radeon Pro Software Crimson ReLive Edition driver sees the update cadence opened up to a much broader "frequent updates" schedule with Standard support.
Radeon ProRender is AMD's take on a free, fast, and accurate software solution with fully integrated plug-ins and add-ins for popular graphics applications, such as Autodesk's 3DS Max and Maya, with support for SolidWorks and Blender. The open-source Radeon ProRender is built on OpenCL 1.2 (which brings cross-platform support), features the Radeon ProRender API through the GPUOpen initiative, and includes Radeon ProRender materials, for physically-correct materials support. There's also integration with Maxon's Cinema 4D application, with support for both macOS and Windows.
Radeon ProRender also features multiple new features under some applications, such as Tone Mapping, support for X-Rite AxF, V-Ray Material Conversion, Textured Emission, Motion Blur support, and Render Stamp support, just to name a few. AMD is also touting much improves viewport rendering performance (which is usually one of the more quality-of-development affecting vectors), and support for fully integrated, prioritized CPU and GPU compute through the pairing of a Radeon PRO graphics card and a Ryzen CPU.
As a Beta feature, AMD is making it easy to import materials and geometry form AMD's ProRender software into Unreal Engine.
Perhaps more interesting of all, are the new security features embedded into the new software stack, and exclusive to Radeon Pro WX 9100, the Radeon Pro SSG, and Radeon Vega Frontier Edition. Through the inclusion of an AMD Secure Processor, AMD is enabling hardware validated boot on its Vega-based GPUs. There is startup security, through AMD's Secure Processor boot and firmware validation; Workflow Security, through AMD's Secure Processor in conjunction with Microsoft's Device Guard; and Shutdown Security, with AMD's Secure Processor securing graphics-bound IP.
There's support for 8K display resolution as well, which while being a halo support level, will certainly become more relevant in the future. 4x higher resolutiion than 4K (which in itself is 4x higher than 1080p) means that memory constraints will be hit fast, which is why AMD touts their Radeon Pro SSG as the de-facto solution for this kind of workloads, with real-time post-production of 8K video being made possible. HDR support is also naturally baked-in.
AMD's ReLive sees a jump from the consumer side to the professional side of the equation, enabling the capture and recording of professional workflows. AMD sees this as a boo for collaboration and presentation scenarios. There's an up to 100 Mbps recording bitrate.
AMD LiquidVR also makes a comeback to the press slides with support in the Unity and Unreal Engine ecosystems, even though real-world application of the technology leaves much to be desired.
And remember that whole "professional and testing toggle mode for Pro drivers and Radeon-bound optimizations? They are making a come back (some might say a veritable introduction beyond a placeholder toggle) in the new version of Radeon Pro software, with seamless, button-press-simple swap between Radeon Pro and Radeon software. The feature now supports up to three drivers; this transition enables Radeon-only features, such as Radeon Chill and game-specific optimizations, to be deployed in the same hardware that is used to develop content. Asset production and game design is to be made on the Radeon Pro software ecosystem, but when the time comes to playtest, Radeon Software will take the reins at a simple click. It's this marriage of both worktime and playtime that AMD hopes to imbue its customers with.
View at TechPowerUp Main Site
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