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In what is possibly one of the most mouth-watering Microsoft reports as of late for this particular TechPowerUp news editor, it seems that Microsoft is making all the right strides towards bringing its Mixed Reality push to mainstream, popular support. Microsoft seems to have seen the error in its ways towards their usual walled-garden approach, and has announced that their Windows Mixed Reality initiative will see its Mixed/Vitual Reality headsets supporting Steam VR games. This means third-party support for yet another VR hardware piece, and something that Microsoft sorely needed, since adoption of its still upcoming platform wasn't showing much pulse.
But most important than all that (you are allowed to disagree), is that Microsoft is seemingly tapping its first-party studios to produce VR content for its Mixed Reality platform. Case in point, 343 Industries and the Halo franchise. Whether this means VR-only experiences or actual VR-enabled full fledged, numbered Halo games remains to be seen - only Microsoft and 343 know the answer to that. Though it's also likely none of the parts knows much about that at this point in time either; as it seems, and as Microsoft said on their blog post announcing these features, "we are working with 343 Industries to bring future Halo experiences into mixed reality. We are not providing specifics right now, but it is going to be a lot of fun to work with them."
Given the nature of Microsoft's push towards Mixed Reality, which places it upon hardware partners to come up with actual products that adhere to Microsoft's standards and adoption requirements, could see a democratization of VR and Mixed Reality for the masses. Even in the wake of Oculus Rift's and HTC Vive's price-cuts in recent times, Microsoft partners' MR headsets should still come in at lower price-tags, with the added bonus of not needing a room-scale setup for motion tracking due to 6 DoF controllers, unlike the solutions already on the market. Microsoft said that "A variety of Windows Mixed Reality headsets and motion controllers will be available this holiday from HP, Lenovo, Dell, and Acer. Headset and motion controller bundles will start as low as $399 and will be compatible with existing and new PC models starting at $499."
Microsoft has also created two separate tiers of PCs for WMR (Windows Mixed Reality) support; for now, all we know is these are only separated by the framerate they can support with any given content. "Windows Mixed Reality PCs" should make use of integrated graphics and be able to handle 60 FPS, whereas "Windows Mixed Reality Ultra PCs" should make use of discrete graphics processing units and deliver 90 FPS.
Regarding Steam support, Microsoft said that "Steam content will also run on Windows Mixed Reality headsets. Virtual reality enthusiasts know that Steam is a great place to enjoy cutting edge immersive experiences.", which makes it seem as if Steam VR content will be available on Microsoft headsets, and not just a 3D pop-up of what's being rendered.
View at TechPowerUp Main Site
But most important than all that (you are allowed to disagree), is that Microsoft is seemingly tapping its first-party studios to produce VR content for its Mixed Reality platform. Case in point, 343 Industries and the Halo franchise. Whether this means VR-only experiences or actual VR-enabled full fledged, numbered Halo games remains to be seen - only Microsoft and 343 know the answer to that. Though it's also likely none of the parts knows much about that at this point in time either; as it seems, and as Microsoft said on their blog post announcing these features, "we are working with 343 Industries to bring future Halo experiences into mixed reality. We are not providing specifics right now, but it is going to be a lot of fun to work with them."
Given the nature of Microsoft's push towards Mixed Reality, which places it upon hardware partners to come up with actual products that adhere to Microsoft's standards and adoption requirements, could see a democratization of VR and Mixed Reality for the masses. Even in the wake of Oculus Rift's and HTC Vive's price-cuts in recent times, Microsoft partners' MR headsets should still come in at lower price-tags, with the added bonus of not needing a room-scale setup for motion tracking due to 6 DoF controllers, unlike the solutions already on the market. Microsoft said that "A variety of Windows Mixed Reality headsets and motion controllers will be available this holiday from HP, Lenovo, Dell, and Acer. Headset and motion controller bundles will start as low as $399 and will be compatible with existing and new PC models starting at $499."
Microsoft has also created two separate tiers of PCs for WMR (Windows Mixed Reality) support; for now, all we know is these are only separated by the framerate they can support with any given content. "Windows Mixed Reality PCs" should make use of integrated graphics and be able to handle 60 FPS, whereas "Windows Mixed Reality Ultra PCs" should make use of discrete graphics processing units and deliver 90 FPS.
Regarding Steam support, Microsoft said that "Steam content will also run on Windows Mixed Reality headsets. Virtual reality enthusiasts know that Steam is a great place to enjoy cutting edge immersive experiences.", which makes it seem as if Steam VR content will be available on Microsoft headsets, and not just a 3D pop-up of what's being rendered.
View at TechPowerUp Main Site