Creative Technology Ltd today announced that it would be launching the Aurora Reactive SDK. This tool would effectively convert the Aurora Reactive Lighting System found on Sound BlasterX products into an open platform, allowing developers the freedom to customize, animate and synchronize its lighting behavior. The 16.8 million color Aurora Reactive Lighting System is currently found on the Sound BlasterX Katana, Vanguard K08, Siege M04, AE-5, and Kratos S5.
The Aurora Reactive SDK is a system with APIs (Application Programming Interfaces) that allow third party developers to program Creative's Sound BlasterX RGB-enabled hardware. The SDK will come complete with sample codes, an API library, and documentation to enable even novice programmers to get started.
The SDK also comes with the Aurora Unity feature that synchronizes the behavior of the reactive lighting system across the supported Sound BlasterX products. Potentially, developers could create an ecosystem consisting of different products that function as one in terms of lighting behavior - lights could turn red when an in-game protagonist is hurt, turn orange when attacking an enemy, or breathe with an ebb and flow of light when searching for an enemy; the possibilities are endless.
Registered SDK developers will receive monthly performance update patches with improved features and functionality, as well as enjoy development support from Creative. Developers can download the Aurora Reactive SDK from BlasterX.com/AuroraSDK.
Compatibility
The Aurora Reactive SDK works with the following Aurora Reactive Lighting System products:
Requirements
For more information about the Aurora Reactive SDK and the entire Sound BlasterX Pro-Gaming series, visit BlasterX.com.
View at TechPowerUp Main Site
The Aurora Reactive SDK is a system with APIs (Application Programming Interfaces) that allow third party developers to program Creative's Sound BlasterX RGB-enabled hardware. The SDK will come complete with sample codes, an API library, and documentation to enable even novice programmers to get started.
The SDK also comes with the Aurora Unity feature that synchronizes the behavior of the reactive lighting system across the supported Sound BlasterX products. Potentially, developers could create an ecosystem consisting of different products that function as one in terms of lighting behavior - lights could turn red when an in-game protagonist is hurt, turn orange when attacking an enemy, or breathe with an ebb and flow of light when searching for an enemy; the possibilities are endless.
Registered SDK developers will receive monthly performance update patches with improved features and functionality, as well as enjoy development support from Creative. Developers can download the Aurora Reactive SDK from BlasterX.com/AuroraSDK.
Compatibility
The Aurora Reactive SDK works with the following Aurora Reactive Lighting System products:
- Sound BlasterX Katana under-monitor audio system
- Sound BlasterX Vanguard K08 mechanical gaming keyboard
- Sound BlasterX Siege M04 precision gaming mouse
- Sound Blaster AE-5 PCIe DAC with discrete headphone amp
- Sound BlasterX Kratos S5 2.1 USB gaming speakers
Requirements
- Windows 7 and above (32-bit and 64-bit)*
- C++ programming language
- Windows 10 (64-bit) is recommended for optimal performance
For more information about the Aurora Reactive SDK and the entire Sound BlasterX Pro-Gaming series, visit BlasterX.com.
View at TechPowerUp Main Site