Raevenlord
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Denuvo has been one of the foremost DRM technologies in recent times. There have been a number of issues around this particular RM technology: unclear terms of service that didn't explain the use of this third party DRM, or reports of inconsistent and even degraded performance on Denuvo-protected games. While some of those points have since been corrected - there's no clear evidence of degraded performance with Denuvo anti-tamper on or off - and games' terms of service have been updated to include references to Denuvo anti-tamper being used, this is one of those technologies that has been more ill-received - kind of like SecuROM, back in the days.
Denuvo, however, has enjoyed some measure of success in the past, in that it has allowed games developers to see their products remain uncracked for longer periods of time that they would with other DRM technologies that are currently employed (like Steam, for instance). Developers and publishers say this allows them to see more fruits from their labor in that at least during that DRM-protected window, would-be pirates will likely make the jump towards a legitimate version of the game, instead of waiting for the DRM protection to be bypassed. Lately, though, its protections are being bypassed almost as fast as Steam's, which has been the case with Middle-Earth: Shadow of War - cracked two days after release. This is a prickly subject that usually neatly divides proponents of either DRM-free games, or those that really don't care, so long as it doesn't tamper with end-user experience. There are success cases for both fields - GOG on the DRM-free side of the fence and Steam on the other, for example - but this is clearly a debate that won't be settled any time soon.
View at TechPowerUp Main Site
Denuvo, however, has enjoyed some measure of success in the past, in that it has allowed games developers to see their products remain uncracked for longer periods of time that they would with other DRM technologies that are currently employed (like Steam, for instance). Developers and publishers say this allows them to see more fruits from their labor in that at least during that DRM-protected window, would-be pirates will likely make the jump towards a legitimate version of the game, instead of waiting for the DRM protection to be bypassed. Lately, though, its protections are being bypassed almost as fast as Steam's, which has been the case with Middle-Earth: Shadow of War - cracked two days after release. This is a prickly subject that usually neatly divides proponents of either DRM-free games, or those that really don't care, so long as it doesn't tamper with end-user experience. There are success cases for both fields - GOG on the DRM-free side of the fence and Steam on the other, for example - but this is clearly a debate that won't be settled any time soon.
View at TechPowerUp Main Site
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