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Telltale Games, best known for its episodic series of videogames focused on single-player experiences, has announced a restructuring within its organization. The move, which aims to "make the company more competitive as a developer and publisher of groundbreaking story-driven gaming experiences with an emphasis on high quality in the years ahead," will see the laying off of 90 staff members (around 25% of its workforce,) effective immediately. Luckily for us gamers, it appears that the restructuring won't affect any previously announced projects, which include a second season for breakout game The Wolf Among Us.
"Our industry has shifted in tremendous ways over the past few years. The realities of the environment we face moving forward demand we evolve, as well, reorienting our organization with a focus on delivering fewer, better games with a smaller team," said Telltale Games CEO Pete Hawley. "I'd like to express our respect for all the contributions that these incredibly talented artists, storytellers and more have made to this company, and that this decision is in no way a reflection on the quality or dedication of their work, " he added. "We have made available our full career assistance services to help our affected colleagues and friends - and their families - navigate this difficult transition as quickly as possible."
This news comes in wake of recent cross-fired comments from video game developers and publishers regarding the impending economical unfeasibility for story-driven, single player games. It would seem that those comments are ringing particularly true for Telltale. the company has taken under its umbrella a number of franchises for development, including Minecraft: Story Mode, Game of Thrones, Tales From the Borderlands, The Walking Dead Series, among others. The company has already grown to around 400 employees before this layoff was announced, which might signal too fast an expansion in the current market outlook for single player games (as perceived by developers and publishers.)
Besides being known for its generally excellent single player, story-driven games, Telltale has drawn criticism for a perceived "roughness" of its graphics engine, however. The development of their in-house engine may have had something to do with these layoffs; in fact, poring Telltale's comments on the matter, it was announced that the company intends to move internal development over to "more proven technologies that will fast-track innovation in its core products as it works with new partners to bring its games to new audiences." This sounds like an increased adoption of off-the-shelf, industry-proven graphics engine options rather than development of their own internal engine, which has been marred with issues in the past. Perhaps developing both the games and the tools that power them has turned out to be unfeasible in the long term? We shall wait and see.
View at TechPowerUp Main Site
"Our industry has shifted in tremendous ways over the past few years. The realities of the environment we face moving forward demand we evolve, as well, reorienting our organization with a focus on delivering fewer, better games with a smaller team," said Telltale Games CEO Pete Hawley. "I'd like to express our respect for all the contributions that these incredibly talented artists, storytellers and more have made to this company, and that this decision is in no way a reflection on the quality or dedication of their work, " he added. "We have made available our full career assistance services to help our affected colleagues and friends - and their families - navigate this difficult transition as quickly as possible."
![](https://www.techpowerup.com/img/EowSrutF22nFnwak_thm.jpg)
![](https://www.techpowerup.com/img/SNF7EpPEHMRlb1YO_thm.jpg)
![](https://www.techpowerup.com/img/i0FaoN6FeZYwdWmY_thm.jpg)
This news comes in wake of recent cross-fired comments from video game developers and publishers regarding the impending economical unfeasibility for story-driven, single player games. It would seem that those comments are ringing particularly true for Telltale. the company has taken under its umbrella a number of franchises for development, including Minecraft: Story Mode, Game of Thrones, Tales From the Borderlands, The Walking Dead Series, among others. The company has already grown to around 400 employees before this layoff was announced, which might signal too fast an expansion in the current market outlook for single player games (as perceived by developers and publishers.)
![](https://www.techpowerup.com/img/QusdyIRiF07VMioG_thm.jpg)
Besides being known for its generally excellent single player, story-driven games, Telltale has drawn criticism for a perceived "roughness" of its graphics engine, however. The development of their in-house engine may have had something to do with these layoffs; in fact, poring Telltale's comments on the matter, it was announced that the company intends to move internal development over to "more proven technologies that will fast-track innovation in its core products as it works with new partners to bring its games to new audiences." This sounds like an increased adoption of off-the-shelf, industry-proven graphics engine options rather than development of their own internal engine, which has been marred with issues in the past. Perhaps developing both the games and the tools that power them has turned out to be unfeasible in the long term? We shall wait and see.
View at TechPowerUp Main Site