Raevenlord
News Editor
- Joined
- Aug 12, 2016
- Messages
- 3,755 (1.23/day)
- Location
- Portugal
System Name | The Ryzening |
---|---|
Processor | AMD Ryzen 9 5900X |
Motherboard | MSI X570 MAG TOMAHAWK |
Cooling | Lian Li Galahad 360mm AIO |
Memory | 32 GB G.Skill Trident Z F4-3733 (4x 8 GB) |
Video Card(s) | Gigabyte RTX 3070 Ti |
Storage | Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB |
Display(s) | Acer Nitro VG270UP (1440p 144 Hz IPS) |
Case | Lian Li O11DX Dynamic White |
Audio Device(s) | iFi Audio Zen DAC |
Power Supply | Seasonic Focus+ 750 W |
Mouse | Cooler Master Masterkeys Lite L |
Keyboard | Cooler Master Masterkeys Lite L |
Software | Windows 10 x64 |
A lot of controversy has hit Bungies' Destiny 2. If some concerns regarding the first game have been (somewhat) answered with the new systems and story integration of the latest Bungie release, the fact is that Destiny 2 has been, time and again, in the crosshairs of gamers for some reason or other. From weapons shipping with game-breaking bugs, to controversies regarding hidden experience scaling systems, it seems Bungie is moving from one trap to another in Destiny 2. And for the second time in a month, the company has vowed to start being more transparent, and listening more to the community they serve - and need.
The controversy now stems from Bungie's decision to lock players out of the late game content following the launch of Curse of Osiris. The idea was solid - increase the level of endgame activities, such as Raids and the Trials of the Nine multiplayer, to keep them relevant in the wake of new, higher-level equipment. However, this effectively locked players with only the base game from virtually all chances of succeeding in these activities, since only Curse of Osiris equipment could give players the Light level they'd need to have a chance at completing those activities. IN a blog post, Bungie has vowed to do better for gamers next time, and is moving to reset all base game activities to their base level - keeping base-game only players in the loop, and able to experience Destiny 2's systems.
"We've heard from the community that both of these plans aren't working," Bungie wrote on their blog. "The Prestige Raid was a novel experience that players value, even if they don't own Curse of Osiris, and it was a mistake to move that experience out of reach. Throughout the lifetime of the Destiny Franchise, Trials has always required that players owned the latest Expansion. However, for Destiny 2, Trials of The Nine launched as part of the main game, so it's not right for us to remove access to it."
"To make matters worse, our team overlooked the fact that both of these mistakes disabled Trophies and Achievements for Destiny 2. This was an unacceptable lapse on our part, and we can understand the frustration it has created."
Bungie has vowed to release a hotfix this week in order to address these issues, which will bring some changes to Destiny 2. Read on through the source for the myriad of changes that are being (re)introduced.
View at TechPowerUp Main Site
The controversy now stems from Bungie's decision to lock players out of the late game content following the launch of Curse of Osiris. The idea was solid - increase the level of endgame activities, such as Raids and the Trials of the Nine multiplayer, to keep them relevant in the wake of new, higher-level equipment. However, this effectively locked players with only the base game from virtually all chances of succeeding in these activities, since only Curse of Osiris equipment could give players the Light level they'd need to have a chance at completing those activities. IN a blog post, Bungie has vowed to do better for gamers next time, and is moving to reset all base game activities to their base level - keeping base-game only players in the loop, and able to experience Destiny 2's systems.
"We've heard from the community that both of these plans aren't working," Bungie wrote on their blog. "The Prestige Raid was a novel experience that players value, even if they don't own Curse of Osiris, and it was a mistake to move that experience out of reach. Throughout the lifetime of the Destiny Franchise, Trials has always required that players owned the latest Expansion. However, for Destiny 2, Trials of The Nine launched as part of the main game, so it's not right for us to remove access to it."
"To make matters worse, our team overlooked the fact that both of these mistakes disabled Trophies and Achievements for Destiny 2. This was an unacceptable lapse on our part, and we can understand the frustration it has created."
Bungie has vowed to release a hotfix this week in order to address these issues, which will bring some changes to Destiny 2. Read on through the source for the myriad of changes that are being (re)introduced.
View at TechPowerUp Main Site