- Joined
- Feb 3, 2017
- Messages
- 3,728 (1.32/day)
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
Gamersnexus' conclusions seem pretty baseless. All the talk about Async and DX12 will get them clicks but actual results do not show anything of the sort.Interesting conclusions from GN:
Their claims are mostly based on two games - Doom and Sniper Elite 4:
- Doom and its engine (especially with Vulkan) is technically awesome and scales extremely well (provided that 200fps cap is not reached which does get problematic even at high resolutions with ultra-highend).
- Sniper Elite 4 is so far the only DX12 game that gets clear benefit from the lower level API across the board and it does not hurt that it also scales extremely well.
Now look at other tests they did:
- AOTS (DX12 and Async technical showcase) scales badly, even once they use something else beyond their usual High settings that are CPU limited. This, by the way, speaks directly against their DX12/Async claims.
- Hellblade scales well despite being Unreal Engine game using DX11.
- Wildlands, For Honor, Destiny are likely limited by something else (Destiny highest settings graphs show that well enough).
From my own experience, even 1080Ti gets CPU limited often enough at 1440p with highest settings. Titan V is around 40% faster which roughly matches the additional horsepower UHD needs compared to 1440p. CPU limitations are real and often enough engine or game themselves prove to be limiting.
In some cases, Titan V actually is too fast for now.