Raevenlord
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One thing that's missing in VR today (among all the other things that still require a couple or more generations to be fully developed) is actual physical interaction with the VR world. The world can be fully convincing from a graphical perspective - and that's hard enough to do already with VR's graphical processing requirements - but your mind being fooled solely by your visual senses can only go so far. Arguably, physical sensations as they relate to VR will be one of the next development steps towards a full-fledged, believable VR experience. HaptX has taken that challenge, and has developed their first generation VR glove to try and make that physical contact with VR worlds a reality.
In watching the video below, and if you're like me, you'll be grinning ear to ear from the way the guy in the video reacts to the physical sensation of feeling water in his palm, and all the legs of a spider, individually processed. HaptX has done this by building a hand that includes force feedback, which simulates density of objects you're picking up, alongside around 120 individual pressure sensors that offer full tactile displacement of objects, size, and weight feedback. Physics of objects touched in the simulation are pretty much believable.
I'm just going crazy at the prospect of using a next-generation tactile feedback solution on something like a Black & White game, for instance. I say next generation because as impressive as this glove setup is, it's still pretty unwieldy in its current iteration. Let' hope advancements in wireless broadcast data and power technologies advance at a rate rapid enough to allow for almost no cable to be present in this type of VR solutions. One can hope.
View at TechPowerUp Main Site
In watching the video below, and if you're like me, you'll be grinning ear to ear from the way the guy in the video reacts to the physical sensation of feeling water in his palm, and all the legs of a spider, individually processed. HaptX has done this by building a hand that includes force feedback, which simulates density of objects you're picking up, alongside around 120 individual pressure sensors that offer full tactile displacement of objects, size, and weight feedback. Physics of objects touched in the simulation are pretty much believable.
I'm just going crazy at the prospect of using a next-generation tactile feedback solution on something like a Black & White game, for instance. I say next generation because as impressive as this glove setup is, it's still pretty unwieldy in its current iteration. Let' hope advancements in wireless broadcast data and power technologies advance at a rate rapid enough to allow for almost no cable to be present in this type of VR solutions. One can hope.
View at TechPowerUp Main Site