- Joined
- Jul 18, 2012
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- 531 (0.12/day)
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- Germany
Processor | R7 5700x |
---|---|
Motherboard | MSI B450i Gaming |
Cooling | Accelero Mono CPU Edition |
Memory | 16 GB VLP |
Video Card(s) | RX 7900 GRE Dual |
Storage | P34A80 512GB |
Display(s) | LG 27UM67 UHD |
Case | none |
Power Supply | Fractal Ion 650 SFX |
I guess the solution is to not use "real" ray tracing like that Star Wars example but instead good old rasterizing with just a pinch of ray traced stuff like SSAO or only small amounts of shiny surfaces.Ah that actually goes to my point, that is a very complex environment, so the compute overhead will be big if setting the parameters of the tracing to a high degree of resolution and accuracy. If they loosen up those parameters to be less intensive and less accurate then the effect will still be and look good without bogging down the render engine. Perhaps Nvidia found a shortcut in hardware?