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Roberts Space Industries and Cloud Imperium Games Launch Star Citizen Alpha 3.1

INSTG8R

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I feel like i'm defending it when it comes to what people think about when they think SC, witch is kinda wrong these days.

Its true. Currently, i can't find myself doing anything new after maybe 4-5 hours of gameplay in the current patch. But i still believe that the potential to have something really special exists and achievable.
Haven't lost my faith just yet.
When there’s an actual semblance of a game you can rightly defend it. You’ll still have a few more years to wait(we hope it’s just a few)
 

deu

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There is... It's called Elite: Dangerous, and it costs $60.00.

View attachment 99228

Star Citizen costs 25-30 dollars for persistent universe! Everything you pay MORE than that, the devs have repeatetly told that would be pure contribution and support, since the ships bought can be earned ingame as well. :p (except 1-2 really big things, that should not be easily obtained.) (We dont want every noob fliying around with a stardestroyer! :D. To be honest I think the balance is fair. The hardcore fans can support all they want, but super noobs can buy the game at launch and start earning their ships through quest/missions ect. (This comes from a person that have spent 120 dollars; my reason to do so is to support the development and the vision. I hope a game will emerge at some point, but in principle its the vision that im supporting. (The people that make that game actually want to make the best possible game for the players. (alot of developers do), but they are usually choked out by publishers and businesspractices. Lets all (whether or not we like space sims hope that SC will be a fan success as well as a commercial success. If that happens more games made FOR the gamers will be made (instead of games being taken hostage as a tool to empty the customers pockets (battlefront etc. and in general EA! :D)
 

bug

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Star Citizen costs 25-30 dollars for persistent universe! Everything you pay MORE than that, the devs have repeatetly told that would be pure contribution and support, since the ships bought can be earned ingame as well. :p (except 1-2 really big things, that should not be easily obtained.) (We dont want every noob fliying around with a stardestroyer! :D. To be honest I think the balance is fair. The hardcore fans can support all they want, but super noobs can buy the game at launch and start earning their ships through quest/missions ect. (This comes from a person that have spent 120 dollars; my reason to do so is to support the development and the vision. I hope a game will emerge at some point, but in principle its the vision that im supporting. (The people that make that game actually want to make the best possible game for the players. (alot of developers do), but they are usually choked out by publishers and businesspractices. Lets all (whether or not we like space sims hope that SC will be a fan success as well as a commercial success. If that happens more games made FOR the gamers will be made (instead of games being taken hostage as a tool to empty the customers pockets (battlefront etc. and in general EA! :D)
None of what you wrote prevents RSI from releasing a simple(r) game and adding features afterwards. The fact that they choose not to is what raises questions.
Also, you make the point that you don't have to spend money because everything can be earned in game. That's true for pretty much every pay2win title out there - another thing that makes one wonder.
 
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Star Citizen costs 25-30 dollars for persistent universe! Everything you pay MORE than that, the devs have repeatetly told that would be pure contribution and support, since the ships bought can be earned ingame as well. :p (except 1-2 really big things, that should not be easily obtained.) (We dont want every noob fliying around with a stardestroyer! :D. To be honest I think the balance is fair. The hardcore fans can support all they want, but super noobs can buy the game at launch and start earning their ships through quest/missions ect. (This comes from a person that have spent 120 dollars; my reason to do so is to support the development and the vision. I hope a game will emerge at some point, but in principle its the vision that im supporting. (The people that make that game actually want to make the best possible game for the players. (alot of developers do), but they are usually choked out by publishers and businesspractices. Lets all (whether or not we like space sims hope that SC will be a fan success as well as a commercial success. If that happens more games made FOR the gamers will be made (instead of games being taken hostage as a tool to empty the customers pockets (battlefront etc. and in general EA! :D)
I'll send money when the game releases. The game sounds good and I am sure it might be but its not out yet.
 

deu

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None of what you wrote prevents RSI from releasing a simple(r) game and adding features afterwards. The fact that they choose not to is what raises questions.
Also, you make the point that you don't have to spend money because everything can be earned in game. That's true for pretty much every pay2win title out there - another thing that makes one wonder.

Dude... That is what 3.1 is. A simpler version. :D I can go into a long explaination (which would properbly be seen as a defense :D), about why the fundementals need to be in place before that can even happen. The good news is that 3.0-> is the fundementals, thats why different big and important gameplay mechanics have begun to be added to the game. (mining, trading, discovering stuff like that. (Roadmap can be seen here: https://robertsspaceindustries.com/roadmap/board/1-Star-Citizen) Right now you can dogfight, you can FPS match, you can race, you can PU ( persistenuniverse although pretty shitty server performance.) Right now it is for sure only a game for supporters or people spacesim interested, but during 2018-2019 the game should become fullyfeatured.) In regard to 'pay to win' CIG have made it abundantly clear that buying a ship now will not provide you with a superiority when the game launches. The ship I have payed 120 dollars for might be earned in 50 hours of play. And they made it clear so I dont go whine when nonsupporters are going to own me. But thats the rules.

In regard to transparency Star Citizen is the most open development of a game that have ever happened, so if you uninformed you should look up the hundreds of video shows they actually produce to the solve purpose of informing about whats where and why! :D
 

bug

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I was about to write you a more meaningful reply. But then I realised, if you started your comment by telling me an alpha version is a released product, we probably lack the grounds for a meaningful discussion.
 

INSTG8R

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I was about to write you a more meaningful reply. But then I realised, if you started your comment by telling me an alpha version is a released product, we probably lack the grounds for a meaningful discussion.
He’s not defending it at all :roll::rolleyes:
 

deu

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I was about to write you a more meaningful reply. But then I realised, if you started your comment by telling me an alpha version is a released product, we probably lack the grounds for a meaningful discussion.

Im not sure you understand alpha/beta/final. You can have open alpha or beta (I assume you understand that it does not HAVE to closed for it to be a beta) Another question; Have you tried the game? because you keep asking for exactly what CGI is providing; A modular 'alpha->beta->FINAL.1.0->xx' implementation that supporters can opt in on whenever they want. Now; in 1 year; when the game releases; (you decide) Right now the game is the basic systems being tested out, stripped of content and meningful user experience gamemechanics. The game let you try what they have created. You're a tester right now when you play. If you want anything close to a Battlefield finish wait till release. If you enjoy spacesims well then SC dogfighting modules will proberbly make you drowl of exitement, but people getting salty over that the game is not a finish product but that they still allow people to test it (before it is finished), should proberbly find a AAA title to play :)
If you have more questions feel free to write.
 

bug

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Ah, that's the problem with Star citizen. That I don't get it. Thanks for pointing it out.
 
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