Star Citizen costs 25-30 dollars for persistent universe! Everything you pay MORE than that, the devs have repeatetly told that would be pure contribution and support, since the ships bought can be earned ingame as well.
(except 1-2 really big things, that should not be easily obtained.) (We dont want every noob fliying around with a stardestroyer!
. To be honest I think the balance is fair. The hardcore fans can support all they want, but super noobs can buy the game at launch and start earning their ships through quest/missions ect. (This comes from a person that have spent 120 dollars; my reason to do so is to support the development and the vision. I hope a game will emerge at some point, but in principle its the vision that im supporting. (The people that make that game actually want to make the best possible game for the players. (alot of developers do), but they are usually choked out by publishers and businesspractices. Lets all (whether or not we like space sims hope that SC will be a fan success as well as a commercial success. If that happens more games made FOR the gamers will be made (instead of games being taken hostage as a tool to empty the customers pockets (battlefront etc. and in general EA!
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