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And the Big Winners at BAFTA Are...

Raevenlord

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Hellblade: Senua's Sacrifice and What Remains of Edith Finch". Those are the two big takers in the ceremony that took place last night, with Hellblade: Senua's Sacrifice coming on top in five of its nominated nine categories: Best British Game, Artistic Achievement, Best Performer (Melina Juergens really was fantastic), Audio Achievement, and the new Game Beyond Entertainment category, which recognizes titles that "deliver a transformational experience beyond pure entertainment." I have to say I agree on all counts; the game is much more than just that, and is a perfect example of game systems, technical and writing competence bridging the gap between 3D entertainment and a deep look at human nature. And that ending... My god, what a beautiful, thematically-perfect ending.





What Remains of Edith Finch, however, took home the most coveted award of them all: Best Game. In a world full of million-dollar budgets and AAA experiences with always-on shenanigans and loot crates and a reported move away form the collapsing model of high-profile, story-based, linear games, What Remains of Edith Finch's accolade serves to prove - and aids in doing so - that that must - and should not - be the case. There's a place for gameplay above all, but there's definitely a place for soul-searching, linear experiences as well. What Remains of Edith Finch is one such. I for one am glad these won out so many categories. A last mention goes to Divinity: Original Sin 2, which won over the expected winner solely on player-base counts, PlayerUnknown's Battlegrounds.



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FordGT90Concept

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I have to say I agree on all counts; the game is much more than just that, and is a perfect example of game systems, technical and writing competence bridging the gap between 3D entertainment and a deep look at human nature. And that ending... My god, what a beautiful, thematically-perfect ending.
I disagree on all accounts. Game was short, completely forgettable, and not very engaging.

Haven't played What Remains of Edith Finch.
 
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I disagree on all accounts. Game was short, completely forgettable, and not very engaging.

Haven't played What Remains of Edith Finch.

At least it didn't stutter and crash like most AAA titles lol. There should be an award for that.
 
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At least it didn't stutter and crash like most AAA titles lol. There should be an award for that.

Indeed, with all games basically made for AMDs GCN, you'd think they would benefit, or at least there would be a smooth "port".

Turns out that dream was a fucking nightmare.
 

Raevenlord

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I disagree on all accounts. Game was short, completely forgettable, and not very engaging.

Haven't played What Remains of Edith Finch.

That's what opinions are made of, right? =) I fall on the opposite of the spectrum. But I understand it wouldn't be for everyone's tastes.
 
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That's what opinions are made of, right? =) I fall on the opposite of the spectrum. But I understand it wouldn't be for everyone's tastes.
Indeed. I loved both Hellblade and What Remains of Edith Finch. I lean heavily towards narrative-driven games (Life is Strange: Before the Storm was probably my favorite game last year) so it was nice to see Night in the Woods get a bit of recognition as well. Also nice to see games like Last Day of June and Tacoma get nominated (definitely weren't my favorite games but they were both decent titles).
 

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I thoroughly enjoyed Senua's Sacrifice fore so many reasons I could rant for aaages, suffice to say I'd be remiss to see it get no accolades, this is well deserved.
 
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I disagree on all accounts. Game was short, completely forgettable, and not very engaging.

Haven't played What Remains of Edith Finch.

I liked it. kIckin' Valravns ass was sooo satisfying :). And playing it with a good headset is paramount!
 
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