- Joined
- May 22, 2015
- Messages
- 13,755 (3.96/day)
Processor | Intel i5-12600k |
---|---|
Motherboard | Asus H670 TUF |
Cooling | Arctic Freezer 34 |
Memory | 2x16GB DDR4 3600 G.Skill Ripjaws V |
Video Card(s) | EVGA GTX 1060 SC |
Storage | 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500 |
Display(s) | Dell U3219Q + HP ZR24w |
Case | Raijintek Thetis |
Audio Device(s) | Audioquest Dragonfly Red :D |
Power Supply | Seasonic 620W M12 |
Mouse | Logitech G502 Proteus Core |
Keyboard | G.Skill KM780R |
Software | Arch Linux + Win10 |
Slightly off from what? It's not like you're also seeing a reference frame while gaming.It's persistance of vision, or lack thereof. Reaction time isn't just the visual component, it's understanding what you're looking at, then the brain telling the muscles to move, and then the muscles actually moving. Persistance of vision just being *slightly* off can cause motion sickness or dizziness.
I don't often agree with Vya, but making a big fuss of a 16ms delay when your reaction times is 15x that is a little out there.
The only time that would make a difference would be if your mouse movement lagged perceivably behind. But you can test that on the desktop: it doesn't. The only reason these things are advertised is because professional monitors value color accuracy above everything else, thus they don't tend to use overdrive and can have latencies in the 30-50ms (or worse). That could cause the mouse to lag a little behind fast movements.