Tbh I don't think there's a nerd out there that wouldn't love VR. Just not in the form we can make it at the moment.
The need for more realism is why we fall for the 3D/VR fads every 10-20 years. We hope we're there. Every time.
Pretty much my feelings on it.
Every time we try VR again, I think everybody really does want it to succeed. But at the same time, if we really want VR to be good, we have to be able to say when it's just not good. One day we will have it and it will be awesome, when the technology surrounding it is ready. Every time we try, our means of putting all of the technological elements is better, and the elements themselves are better developed.
Personally I just don't think we're quite there yet. Just because there's a lot of money in it and there's a large enough cultural presence doesn't mean its officially a thing. Just means people want it and enough people are convinced it can work. And hey, maybe it can!
Right now, there seems to be a big scramble to develop a whole ton of new base tech in order to make VR as we currently conceive of it work. Some of it is really pretty amazing, but there are still so many things that need to be explored much, much more before this stuff works like its meant to. VR is just so vast - and there are so many areas of it that are in themselves so vast that you almost can't absorb it all. This stuff is all gonna take a long time to develop, and it has to be allowed to before making big moves. We can only branch out so much before needing to look to what's already there - it's a problem of time and resources. And what's already there isn't enough. The problems are too complex and we are lacking well-enough developed tools with which to solve them.
I think it will get there... ...we are going to develop things that give us the means to accomplish what we want to, and we're gonna use any technology we have available to develop more advanced technology. Such is the natural progression of things. But I really do think that when all of the ingredients are truly there, it'll sort of just make sense and it will all come together intuitively. People will be able to look at VR with all of its problems, already know of tech that'll mitigate it, and be able to put it to work. Just not seeing that yet. And don't get me wrong, it's worth trying, even if only to learn more about what needs to come first. I just think that's all it really is at this point.
The modern computer is a prime example... ...all of the different aspects that make up the machines we take for granted today had to develop on their own in order for us to even be able to conceive of such a use for them. The tools and materials had to come first. It took a long, long time for us to get there. And it wasn't all just people working on computer components. Many different things were developing at the same time. And they weren't all necessarily meant to improve computing - there were other good reasons to develop the tech - hence why enough people/money/time got tied-up in it. Things were taken and simply adapted. If it had all been just for computers, which at the time not a lot of people believed in, it never would have came to be. And yet that tech wound up facilitating huge advancements in modern computing... ...It's like "Finally! Because somebody over there came up with this, we can now easily do that! This is just what we needed!" It's this huge mix of people with completely different goals ultimately pushing each other forward simply by focusing on one simple, insular thing, seemingly unrelated. The focus isn't only on one thing but a whole lot of little things with the ultimate applications not fully known until people find ways to use them.
Now, of course, computer technology today is highly focused and self-feeding, but that's because it's matured atop a wide pool of pre-established tech. And still, very soon we are going to have to start branching out to move forward - we're reaching a point of stagnation where tech in general needs to evolve from the bottom up. It won't be until things happen elsewhere that we'll see another huge jump in how we envision these machines.
Point is, in order to get the tech needed to make VR work, we're gonna need to look beyond VR. Not everything in the ecosystem that would allow VR to manifest in a compelling way will be developed in the VR world. This has always been the downfall of it... ...the current state of technology just doesn't support it... and there's no way to just "Make it so." You just can't develop something so intricate and specialized without the right set of already mature tech to build on. Doesn't matter how hard you try. If our general capabilities aren't there, it will fail. The tech needed is going to continue to grow with or without VR. If we're ever to have it, the tech needed will manifest eventually. And then we'll be able to do it much more easily. That's inevitable. It's only a question of when.
But as things are now, it's like trying to make a raft to sail the ocean out of leaves in a time when no large enough trees are growing to support it. Sure, you can do it with a lot of effort, but it'll be a rough trip, if you make it at all. Give it time and the trees will grow, and you'll stand a much better chance of making it across the ocean in your new raft. In the meantime maybe focus on making axes, or maybe stronger rope.