- Joined
- Sep 7, 2017
- Messages
- 3,244 (1.22/day)
System Name | Grunt |
---|---|
Processor | Ryzen 5800x |
Motherboard | Gigabyte x570 Gaming X |
Cooling | Noctua NH-U12A |
Memory | Corsair LPX 3600 4x8GB |
Video Card(s) | Gigabyte 6800 XT (reference) |
Storage | Samsung 980 Pro 2TB |
Display(s) | Samsung CFG70, Samsung NU8000 TV |
Case | Corsair C70 |
Power Supply | Corsair HX750 |
Software | Win 10 Pro |
Look at it from Microsoft's perspective: they saw Freelancer's potential and were in a position not only to take it from him and reap the rewards of it, but also own it so they could follow up on it. Perhaps even execute Roberts full vision of it in a sequel...that never came. Yes, Microsoft finished Freelancer where it might not have been otherwise which I am grateful for but I am not pleased the Microsoft abandoned the concept entirely and Digital Anvil turned to dust after the launch of Freelancer. The nine year drought is the reason why Chris Roberts was able to raise so much money at Kickstarter. That could have been Microsoft's success story but no, enter Xbox (which had to have been in early prototyping when Freelancer launched) and Microsoft's absolute lack of interest in PC gaming. Xbox was the best thing (for Microsoft investors) and worse thing (for PC gamers) Microsoft ever did.
I'm a skeptical optimist in regards to Star Citizen. That drought left behind by Freelancer is still very much unfilled. Star Citizen promises to fill it. Microsoft didn't and doesn't.
They're probably thinking like me: It's pointless to continue without him.
He's a genius... but can't seemingly manage projects well. I think Microsoft wanted it to work out, but they were SOL with or without him. And now, Roberts even on his own isn't doing better. Publishers were never his issue. Same goes for Tim Schaefer.. another of my favorites.