• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Games With NVIDIA RTX, Part 1: Battlefield V, Control

Raevenlord

News Editor
Joined
Aug 12, 2016
Messages
3,755 (1.24/day)
Location
Portugal
System Name The Ryzening
Processor AMD Ryzen 9 5900X
Motherboard MSI X570 MAG TOMAHAWK
Cooling Lian Li Galahad 360mm AIO
Memory 32 GB G.Skill Trident Z F4-3733 (4x 8 GB)
Video Card(s) Gigabyte RTX 3070 Ti
Storage Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB
Display(s) Acer Nitro VG270UP (1440p 144 Hz IPS)
Case Lian Li O11DX Dynamic White
Audio Device(s) iFi Audio Zen DAC
Power Supply Seasonic Focus+ 750 W
Mouse Cooler Master Masterkeys Lite L
Keyboard Cooler Master Masterkeys Lite L
Software Windows 10 x64
At NVIDIA's event at Koln, Germany, NVIDIA's Mark Smith took the lid of some of NVIDIA's game developing partners that are working on breinging RTX's improvements to gamers' systems. The presentation started with Christian Holmquist and Jonas Gammelholm, both with DICE, going through the graphical improvements enabled on Battlefield V through the usage of RTX.

Reflections of tank's muzzle flashes in character's eyes, reflected flames and smoke in water bodies, perfect ray tracing on reflective surfaces even with off-screen sources of lighting, static cube maps are replaced with actual transparent, reflective surfaces... And these effects are relevant even in gameplay; these aren't some screenshot-only, squinting-effort effects. You can immerse yourself in them even in the fast-paced combat of Battlefield V.







Remedy's Control was also showcased with its RTX implementation, starting with the E3 trailer we've seen as a showcase of the game running without any kind of ray tracing tech being added to it. Remedy showcased the differences in actual environment reading in a given scene, with cube maps and non-reflective surfaces determining the absence of any notion of the environment. The second example dealt with Shadow Maps and ambient occlusion, and while the difference was much more subtle, it's there. Finally, Remedy finished their presentation with a fully working RTX version of Control's trailer.



View at TechPowerUp Main Site
 
Joined
Feb 25, 2016
Messages
394 (0.12/day)
System Name 06/2023
Processor R7 7800X3D
Motherboard ROG STRIX B650E-I GAMING WIFI
Cooling Custom 240mm cooling (for CPU) with noctua nfa12x25 and Phantek T30
Memory 32gb Gskill 6000 CL30
Video Card(s) RTX 4070 dual asus deshrouded with 120mm NF-A12x25
Storage 2tb samsung 990 pro + 4tb samsung 870 evo
Display(s) Asus 27" Oled PG27AQDM + Asus 27" IPS PG279QM
Case Ncase M1 v6.1
Audio Device(s) Steelseries arctis pro wireless + Shure SM7b with Steinberg UR
Power Supply Corsair SF750 Platinum
Mouse Corsair scimitar pro (this mouse need an overall guys pls) + Logitech G Pro wireless with powerplay
Keyboard Sharkoon purewriter
Software windows 11
Benchmark Scores Over 9000 !
Holyshit Raytracing seems SO GOOD, oh wait... it's a complete failure.
 
Joined
Feb 3, 2017
Messages
3,746 (1.32/day)
Processor Ryzen 7800X3D
Motherboard ROG STRIX B650E-F GAMING WIFI
Memory 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5)
Video Card(s) INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2
Storage 2TB Samsung 980 PRO, 4TB WD Black SN850X
Display(s) 42" LG C2 OLED, 27" ASUS PG279Q
Case Thermaltake Core P5
Power Supply Fractal Design Ion+ Platinum 760W
Mouse Corsair Dark Core RGB Pro SE
Keyboard Corsair K100 RGB
VR HMD HTC Vive Cosmos
Joined
Jan 8, 2017
Messages
9,425 (3.28/day)
System Name Good enough
Processor AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge
Motherboard ASRock B650 Pro RS
Cooling 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30
Memory 32GB - FURY Beast RGB 5600 Mhz
Video Card(s) Sapphire RX 7900 XT - Alphacool Eisblock Aurora
Storage 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB
Display(s) LG UltraGear 32GN650-B + 4K Samsung TV
Case Phanteks NV7
Power Supply GPS-750C
If you need red circles to point out the differences, you may not be "reinventing" computer graphics quite to level you wished to. I am really not trying to downplay new graphics technology, it's just that well, it's not that big of a deal.
 
Last edited:
Joined
Aug 10, 2018
Messages
90 (0.04/day)
Processor Ryzen 1700X
Motherboard Asus x370 Prime-Pro
Cooling MSI Frozr L (Push-Pull)
Memory 3000mhz CL15
Video Card(s) RX 5700 XT Gigabyte OC
Storage 15TB of Mixed Storage
Display(s) 3440x1440
Audio Device(s) Asus Xonar DX + Sennheiser HD 598
Power Supply 750W
If you need red circles to point out the differences, you maybe not be "reinventing" computer graphics quite to level you wished to. I am really not trying to downplay new graphics technology, it's just that well, it's not that big of a deal.
It is a big deal as it's the ultimate technology solving any problems with light and shadow in games and everything else, but it shouldn't be on the hype train now. Maybe in 5 years, but not now.
 
Joined
Nov 21, 2017
Messages
111 (0.04/day)
If you need red circles to point out the differences, you maybe not be "reinventing" computer graphics quite to level you wished to. I am really not trying to downplay new graphics technology, it's just that well, it's not that big of a deal.

Well that depends on who you speak to. I game at 4K with a high end GPU and in some games I feel we are very close to getting a photo realistic look. The problem for me is that light sourcing and hardware limitation is whats preventing games developers from creating something that perceives real to life visuals. So while the RTX twenty series may not end up giving us that at this time, it's quite possibly laying the architectural foundations to develop into something that's considered pivotal and ground breaking in the following years to come.
 
Joined
Oct 2, 2004
Messages
13,791 (1.88/day)
I'm pretty sure I've seen all the glossy shiny floor already in games without ray tracing. The problem here is, they need to specifically point things out and that's a problem. Because 3/4 of people can't even spot hitching and stuttering as it's happening. They can't tell framerate is low from visuals itself or from mouse feel. They hardly know a difference between MSAA or FXAA edge smoothing, they don't know what exactly SSAO does. And if you have to point at the shiny ground and say "see, that's ray traced", you have a problem. Now, I know this has been like this since forever, but back then, DX8.1 mirror reflections didn't bring such massive performance hit and requirement to run a 800+ € graphic card. And it's not global ray tracing which would be applied to entire scene. It's a selective thing.

What this causes is that games running on RTX cards will now intentionally look worse because NVIDIA will deseprately try to push this thing and make regular graphics look more plain. I've seen amazing soft shadows, amazing floor reflections that were super realistic. All this will be gone because they'll have this need to very strictly differentiate RTX from regular graphics. They'll give devs incentive not to make reflections for non-RTX cards as fancy even though they could do it.

I've been bitching about this for a long time when NVIDIA was showcasing glass shattering with PhysX in Mirror's Edge (2009). With Physics you get this nice breaking of glass into many pieces that fall on the ground and stay there. Turn HW PhysX off and suddenly, glass shatters and disappears into nothingness before it even hits the ground. Now, if I was that casual normie who can't spot low framerate, I'd think wow, PhysX is amazing. Except, I've played Red Faction back in 2001. Game running physics entirely on weak ass CPU's from that period, single cores at 1.5GHz or so. Glass shattering in hundreds of pieces depending on where you hit it, explosions blow it out of frames in correct direction and shards stay on the ground. And that wasn't an isolated case. They are doing this in Watch_Dogs too and many other games. And I think it's a disgusting way to promote your proprietary effects because you're gimping what we already had for years to make your current tech look more exciting. It is exciting, but if things were done right, not as much as they make it to be.

So what if effects are faked, if they are faked so well 99% of people can't tell a difference, who bloody cares? When we'll have 100% ray tracing, we won't even care anymore, but at this moment, faking things for faster operation is just more efficient. Ray tracing is literally brute force compute. When you're doing it, there are no shortcuts or optimizations. Light is what it is. You can't fake it or optimize it. Except limit the number of light bounces.
 
Joined
Dec 14, 2006
Messages
541 (0.08/day)
System Name Ed-PC
Processor Intel i5-12600k
Motherboard Asus TUF Z690 PLUS Wifi D4
Cooling Noctua NH-14S
Memory Crucial Ballistix DDR4 C16@3600 16GB
Video Card(s) Nvidia MSI 970
Storage Samsung 980, 860evo
Case Lian Li Lancool II mesh Perf
Audio Device(s) onboard
Power Supply Corsair RM750x
Software Win10 Pro 64bit
I'm pretty sure I've seen all the glossy shiny floor already in games without ray tracing. The problem here is, they need to specifically point things out and that's a problem. Because 3/4 of people can't even spot hitching and stuttering as it's happening. They can't tell framerate is low from visuals itself or from mouse feel. They hardly know a difference between MSAA or FXAA edge smoothing, they don't know what exactly SSAO does. And if you have to point at the shiny ground and say "see, that's ray traced", you have a problem. Now, I know this has been like this since forever, but back then, DX8.1 mirror reflections didn't bring such massive performance hit and requirement to run a 800+ € graphic card. And it's not global ray tracing which would be applied to entire scene. It's a selective thing.

What this causes is that games running on RTX cards will now intentionally look worse because NVIDIA will deseprately try to push this thing and make regular graphics look more plain. I've seen amazing soft shadows, amazing floor reflections that were super realistic. All this will be gone because they'll have this need to very strictly differentiate RTX from regular graphics. They'll give devs incentive not to make reflections for non-RTX cards as fancy even though they could do it.

I've been bitching about this for a long time when NVIDIA was showcasing glass shattering with PhysX in Mirror's Edge (2009). With Physics you get this nice breaking of glass into many pieces that fall on the ground and stay there. Turn HW PhysX off and suddenly, glass shatters and disappears into nothingness before it even hits the ground. Now, if I was that casual normie who can't spot low framerate, I'd think wow, PhysX is amazing. Except, I've played Red Faction back in 2001. Game running physics entirely on weak ass CPU's from that period, single cores at 1.5GHz or so. Glass shattering in hundreds of pieces depending on where you hit it, explosions blow it out of frames in correct direction and shards stay on the ground. And that wasn't an isolated case. They are doing this in Watch_Dogs too and many other games. And I think it's a disgusting way to promote your proprietary effects because you're gimping what we already had for years to make your current tech look more exciting. It is exciting, but if things were done right, not as much as they make it to be.

So what if effects are faked, if they are faked so well 99% of people can't tell a difference, who bloody cares? When we'll have 100% ray tracing, we won't even care anymore, but at this moment, faking things for faster operation is just more efficient. Ray tracing is literally brute force compute. When you're doing it, there are no shortcuts or optimizations. Light is what it is. You can't fake it or optimize it. Except limit the number of light bounces.
Those reflections you saw were static, these are dynamic and make it look realistic.
How performance runs only will tell as time comes and software and HW is improved.
I am sure you be able to turn it off as in BF5 it was turned off in alpha, we will see what happens moving forward.
 
Joined
Oct 2, 2004
Messages
13,791 (1.88/day)
They are not static if things in them are moving, like light, objects or fire. Even if precision wasn't exact as ray traced, who really gives a damn at this moment?
 
Joined
Feb 3, 2017
Messages
3,746 (1.32/day)
Processor Ryzen 7800X3D
Motherboard ROG STRIX B650E-F GAMING WIFI
Memory 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5)
Video Card(s) INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2
Storage 2TB Samsung 980 PRO, 4TB WD Black SN850X
Display(s) 42" LG C2 OLED, 27" ASUS PG279Q
Case Thermaltake Core P5
Power Supply Fractal Design Ion+ Platinum 760W
Mouse Corsair Dark Core RGB Pro SE
Keyboard Corsair K100 RGB
VR HMD HTC Vive Cosmos
DX8.1 mirror reflections didn't bring such massive performance hit
Oh? It most definitely did. The method for proper reflections involves rendering scene in the mirror almost separately in addition to everything else.

What this causes is that games running on RTX cards will now intentionally look worse because NVIDIA will deseprately try to push this thing and make regular graphics look more plain. I've seen amazing soft shadows, amazing floor reflections that were super realistic. All this will be gone because they'll have this need to very strictly differentiate RTX from regular graphics. They'll give devs incentive not to make reflections for non-RTX cards as fancy even though they could do it.
Soft shadows and reflections will definitely improve with RTX. That is its entire goal for now. All the hacks that are currently employed to achieve these will not be needed. The current ways of doing it have pretty hard limitations on everything dynamic. For lighting and shadows - amount of light sources, their direction, amount of shadows etc. Reflections are currently just fairly statically cubemapped with some dynamic elements.
 
Joined
Dec 14, 2006
Messages
541 (0.08/day)
System Name Ed-PC
Processor Intel i5-12600k
Motherboard Asus TUF Z690 PLUS Wifi D4
Cooling Noctua NH-14S
Memory Crucial Ballistix DDR4 C16@3600 16GB
Video Card(s) Nvidia MSI 970
Storage Samsung 980, 860evo
Case Lian Li Lancool II mesh Perf
Audio Device(s) onboard
Power Supply Corsair RM750x
Software Win10 Pro 64bit
They are not static if things in them are moving, like light, objects or fire. Even if precision wasn't exact as ray traced, who really gives a damn at this moment?
Then I guess this tech is not for you, wait for some other HW.
 

bug

Joined
May 22, 2015
Messages
13,749 (3.96/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
If you need red circles to point out the differences, you may not be "reinventing" computer graphics quite to level you wished to. I am really not trying to downplay new graphics technology, it's just that well, it's not that big of a deal.
These showcases are rather crude examples of what ray tracing can do (I mean, some scenes only use one light source, wth?). Here's an explanation with better examples in it:
 
Joined
Oct 2, 2004
Messages
13,791 (1.88/day)
Who knows, I might do something stupid again. Just like I did buying GTX 1080Ti where GTX 1080 would probably serve me just the same. Or maybe not given I want things at high framerates for 144Hz refresh to really shine...
 

bug

Joined
May 22, 2015
Messages
13,749 (3.96/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
Who knows, I might do something stupid again. Just like I did buying GTX 1080Ti where GTX 1080 would probably serve me just the same. Or maybe not given I want things at high framerates for 144Hz refresh to really shine...
Do the smart thing and wait. As much as I love ray tracing (in part because I've been familiar with it for like two decades now), there's little chance these cards are worth all that money.
They're required for developers, if RTX is to ever take off, but as a gamer there's just too many unknowns at this time.
 
Joined
Oct 2, 2004
Messages
13,791 (1.88/day)
I mean, if they gave us more stuff we can use now (like SMAA in NV CP) in games that were already made and maybe use of ray tracing for things in games where they wouldn't need extra programming. I totally dig such stuff because I can't wait to see how old games look like with new effects. Like for example playing Earthsiege 3 on Radeon with those programmable shaders that faked Bloom/HDR. It was super cool and made a huge difference. I miss stuff like this on new cards. It's all hard baked in and dependent on devs. Nothing is what you could slam on top of existing stuff.

NVIDIA has some post processing color/sharpness/tone stuff with NVIDIA Experience, but it doesn't support a single game I tried so that's crap.
 
Joined
May 12, 2006
Messages
1,572 (0.23/day)
Location
The Gulag Casino
System Name ROG 7900X3d By purecain
Processor AMD Ryzen 7 7900X3D
Motherboard ASUS Crosshair X670E Hero
Cooling Noctua NH U12A
Memory 64Gb G.Skill Trident Z5 neo RGB 6400@6000mhz@1.41v
Video Card(s) Aorus RTX4090 Extreme Waterforce
Storage 990Pro2Tb-1TbSamsung Evo M.2/ 2TbSamsung QVO/ 1TbSamsung Evo780/ 120gbKingston Now
Display(s) LG 65UN85006LA 65" Smart 4K Ultra HD HDR LED TV
Case Thermaltake CoreX71 Limited Edition Etched Tempered Glass Door
Audio Device(s) On board/NIcomplete audio 6
Power Supply Seasonic FOCUS 1000w 80+
Mouse M65 RGB Elite
Keyboard K95 RGB Platinum
Software Windows11pro
Benchmark Scores [url=https://valid.x86.fr/gtle1y][img]https://valid.x86.fr/cache/banner/gtle1y-6.png[/img][/url]
I think it might alleviate the main shaders, now that we have dedicated hardware to run the effects...

its going to be really interesting to see the performance deficit...:toast:
 
Joined
Feb 12, 2015
Messages
1,104 (0.31/day)
Oh boy I cant wait for framerates to be cut down to 1/3rd so unnoticeable eye reflections are included lol.

You need 8K ti notice details like that from more than 1 foot away. My god this is hilariously stupid.
 

bug

Joined
May 22, 2015
Messages
13,749 (3.96/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
Oh boy I cant wait for framerates to be cut down to 1/3rd so unnoticeable eye reflections are included lol.

You need 8K ti notice details like that from more than 1 foot away. My god this is hilariously stupid.
If you think you need to squint to see what ray tracing does (and yes, the showcases Nvidia used were poor examples) you can look elsewhere:
 
Joined
Mar 10, 2010
Messages
11,878 (2.21/day)
Location
Manchester uk
System Name RyzenGtEvo/ Asus strix scar II
Processor Amd R5 5900X/ Intel 8750H
Motherboard Crosshair hero8 impact/Asus
Cooling 360EK extreme rad+ 360$EK slim all push, cpu ek suprim Gpu full cover all EK
Memory Corsair Vengeance Rgb pro 3600cas14 16Gb in four sticks./16Gb/16GB
Video Card(s) Powercolour RX7900XT Reference/Rtx 2060
Storage Silicon power 2TB nvme/8Tb external/1Tb samsung Evo nvme 2Tb sata ssd/1Tb nvme
Display(s) Samsung UAE28"850R 4k freesync.dell shiter
Case Lianli 011 dynamic/strix scar2
Audio Device(s) Xfi creative 7.1 on board ,Yamaha dts av setup, corsair void pro headset
Power Supply corsair 1200Hxi/Asus stock
Mouse Roccat Kova/ Logitech G wireless
Keyboard Roccat Aimo 120
VR HMD Oculus rift
Software Win 10 Pro
Benchmark Scores 8726 vega 3dmark timespy/ laptop Timespy 6506
Soo

"Digital Foundry’s John Linneman, however, also reassured fans in a series of posts published on the ResetEra board. He saw the demos and was able to confirm that DICE, for instance, only had a couple weeks of time to implement their Ray Traced Reflections in Battlefield V."

Extract from wccftech.

Doesn't scream , great outcome to me, you would think Rtx was just imagineered or something, I thought Ea had been in the loop a while.?
 
Joined
Nov 21, 2017
Messages
111 (0.04/day)
Soo

"Digital Foundry’s John Linneman, however, also reassured fans in a series of posts published on the ResetEra board. He saw the demos and was able to confirm that DICE, for instance, only had a couple weeks of time to implement their Ray Traced Reflections in Battlefield V."

Extract from wccftech.

Doesn't scream , great outcome to me, you would think Rtx was just imagineered or something, I thought Ea had been in the loop a while.?
If they managed that demo in a couple of weeks, think what devs could do with it over the course of a year
 
Joined
Apr 30, 2012
Messages
3,881 (0.85/day)
If you think you need to squint to see what ray tracing does (and yes, the showcases Nvidia used were poor examples) you can look elsewhere:

That video game me a headache.

Try this one where they actually tell you the RTX process from Nvidia themselves (Tom Petersen)
 
Joined
Jun 29, 2009
Messages
2,012 (0.36/day)
Location
Heart of Eutopia!
System Name ibuytheusedstuff
Processor 5960x
Motherboard x99 sabertooth
Cooling old socket775 cooler
Memory 32 Viper
Video Card(s) 1080ti on morpheus 1
Storage raptors+ssd
Display(s) acer 120hz
Case open bench
Audio Device(s) onb
Power Supply antec 1200 moar power
Mouse mx 518
Keyboard roccat arvo
i think a multiplayer focused game is a bad example because look at the dark areas with rtx on you cant see if someone was shooting from there so me thinks not many will use that during the fight.
and i can imagine how my eyes get grilled with this and hdr on.
or maybe these pics dont serve the purpose well
 

bug

Joined
May 22, 2015
Messages
13,749 (3.96/day)
Processor Intel i5-12600k
Motherboard Asus H670 TUF
Cooling Arctic Freezer 34
Memory 2x16GB DDR4 3600 G.Skill Ripjaws V
Video Card(s) EVGA GTX 1060 SC
Storage 500GB Samsung 970 EVO, 500GB Samsung 850 EVO, 1TB Crucial MX300 and 2TB Crucial MX500
Display(s) Dell U3219Q + HP ZR24w
Case Raijintek Thetis
Audio Device(s) Audioquest Dragonfly Red :D
Power Supply Seasonic 620W M12
Mouse Logitech G502 Proteus Core
Keyboard G.Skill KM780R
Software Arch Linux + Win10
That video game me a headache.

Try this one where they actually tell you the RTX process from Nvidia themselves (Tom Petersen)
I already know this one. I picked the one from youtube because it shows how much better ray tracing can do, compared to rasterization.
 

eidairaman1

The Exiled Airman
Joined
Jul 2, 2007
Messages
42,051 (6.62/day)
Location
Republic of Texas (True Patriot)
System Name PCGOD
Processor AMD FX 8350@ 5.0GHz
Motherboard Asus TUF 990FX Sabertooth R2 2901 Bios
Cooling Scythe Ashura, 2×BitFenix 230mm Spectre Pro LED (Blue,Green), 2x BitFenix 140mm Spectre Pro LED
Memory 16 GB Gskill Ripjaws X 2133 (2400 OC, 10-10-12-20-20, 1T, 1.65V)
Video Card(s) AMD Radeon 290 Sapphire Vapor-X
Storage Samsung 840 Pro 256GB, WD Velociraptor 1TB
Display(s) NEC Multisync LCD 1700V (Display Port Adapter)
Case AeroCool Xpredator Evil Blue Edition
Audio Device(s) Creative Labs Sound Blaster ZxR
Power Supply Seasonic 1250 XM2 Series (XP3)
Mouse Roccat Kone XTD
Keyboard Roccat Ryos MK Pro
Software Windows 7 Pro 64
Joined
Aug 13, 2009
Messages
3,207 (0.58/day)
Location
Czech republic
Processor Ryzen 5800X
Motherboard Asus TUF-Gaming B550-Plus
Cooling Noctua NH-U14S
Memory 32GB G.Skill Trident Z Neo F4-3600C16D-32GTZNC
Video Card(s) Sapphire Radeon Rx 580 Nitro+ 8GB
Storage HP EX950 512GB + Samsung 970 PRO 1TB
Display(s) HP Z Display Z24i G2
Case Fractal Design Define R6 Black
Audio Device(s) Creative Sound Blaster AE-5
Power Supply Seasonic PRIME Ultra 650W Gold
Mouse Roccat Kone AIMO Remastered
Software Windows 10 x64
Photographs of a monitor. YAY :rolleyes:
 
Top