Raevenlord
News Editor
- Joined
- Aug 12, 2016
- Messages
- 3,755 (1.24/day)
- Location
- Portugal
System Name | The Ryzening |
---|---|
Processor | AMD Ryzen 9 5900X |
Motherboard | MSI X570 MAG TOMAHAWK |
Cooling | Lian Li Galahad 360mm AIO |
Memory | 32 GB G.Skill Trident Z F4-3733 (4x 8 GB) |
Video Card(s) | Gigabyte RTX 3070 Ti |
Storage | Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB |
Display(s) | Acer Nitro VG270UP (1440p 144 Hz IPS) |
Case | Lian Li O11DX Dynamic White |
Audio Device(s) | iFi Audio Zen DAC |
Power Supply | Seasonic Focus+ 750 W |
Mouse | Cooler Master Masterkeys Lite L |
Keyboard | Cooler Master Masterkeys Lite L |
Software | Windows 10 x64 |
NVIDIA today announced new GeForce experience features to be integrated and expanded in wake of its RTX platform push. The new features include increased number of Ansel-supporting titles (including already released Prey and Vampyr, as well as the upcoming Metro Exodus and Shadow of the Tomb Raider), as well as RTX-exclusive features that are being implemented into the company's gaming system companion.
There are also some features being implemented that gamers will be able to take advantage of without explicit Ansel SDK integration done by the games developer - which NVIDIA says will bring Ansel support (in any shape or form) to over 200 titles (150 more than the over 50 titles already supported via SDK). And capitalizing on Battlefield V's relevance to the gaming crowd, NVIDIA also announced support for Ansel and its Highlights feature for the upcoming title.
But what new features are being baked into GeForce Experience?
Well, ray tracing ones, of course. One of the takeaways here is that NVIDIA knows that the more time you have, the better image you can have. And RTX baked into Ansel means that previously unthinkable scenarios - such as adding up to 30x more bounces and rays to a pre-existing image as a way to improve image quality - can now be done from the Ansel interface. Part of this is shown in NVIDIA's Assetto Corsa demonstration, where RTX support and Ansel Integration exposes higher quality settings than what the game natively has. NVIDIA says they can achieve 32x more reflection samples, 12x ambient occlusion, 40x reflection samples, and ten times more refractions per pixel than the original rendering included.
Ansel AI up-res powered by RTX will allow for GeForce Experience integration of trained images, upping 1080p images up to 8K with the power of ray tracing. EXR will allow for capture of HDR images (which usually present some capture problems), and NVIDIA is also adding the fun to Ansel, with numerous filters and stickers that can be applied live on your game of choice via the Ansel interface. Hitman 2, for example, was used as an example of what can be one in real-time changes of background through the usage of depth-based filters (and green screens) that allow for image manipulation.
View at TechPowerUp Main Site
There are also some features being implemented that gamers will be able to take advantage of without explicit Ansel SDK integration done by the games developer - which NVIDIA says will bring Ansel support (in any shape or form) to over 200 titles (150 more than the over 50 titles already supported via SDK). And capitalizing on Battlefield V's relevance to the gaming crowd, NVIDIA also announced support for Ansel and its Highlights feature for the upcoming title.
But what new features are being baked into GeForce Experience?
Well, ray tracing ones, of course. One of the takeaways here is that NVIDIA knows that the more time you have, the better image you can have. And RTX baked into Ansel means that previously unthinkable scenarios - such as adding up to 30x more bounces and rays to a pre-existing image as a way to improve image quality - can now be done from the Ansel interface. Part of this is shown in NVIDIA's Assetto Corsa demonstration, where RTX support and Ansel Integration exposes higher quality settings than what the game natively has. NVIDIA says they can achieve 32x more reflection samples, 12x ambient occlusion, 40x reflection samples, and ten times more refractions per pixel than the original rendering included.
Ansel AI up-res powered by RTX will allow for GeForce Experience integration of trained images, upping 1080p images up to 8K with the power of ray tracing. EXR will allow for capture of HDR images (which usually present some capture problems), and NVIDIA is also adding the fun to Ansel, with numerous filters and stickers that can be applied live on your game of choice via the Ansel interface. Hitman 2, for example, was used as an example of what can be one in real-time changes of background through the usage of depth-based filters (and green screens) that allow for image manipulation.
View at TechPowerUp Main Site