- Joined
- Jan 2, 2008
- Messages
- 3,296 (0.53/day)
System Name | Thakk |
---|---|
Processor | i7 6700k @ 4.5Ghz |
Motherboard | Gigabyte G1 Z170N ITX |
Cooling | H55 AIO |
Memory | 32GB DDR4 3100 c16 |
Video Card(s) | Zotac RTX3080 Trinity |
Storage | Corsair Force GT 120GB SSD / Intel 250GB SSD / Samsung Pro 512 SSD / 3TB Seagate SV32 |
Display(s) | Acer Predator X34 100hz IPS Gsync / HTC Vive |
Case | QBX |
Audio Device(s) | Realtek ALC1150 > Creative Gigaworks T40 > AKG Q701 |
Power Supply | Corsair SF600 |
Mouse | Logitech G900 |
Keyboard | Ducky Shine TKL MX Blue + Vortex PBT Doubleshots |
Software | Windows 10 64bit |
Benchmark Scores | http://www.3dmark.com/fs/12108888 |
I see it the other way around. Not because it needs to, yes, but because it can. And by doing so, we are treated with consistent high res textures and less jitter from texture streaming.Cards with 11 GB of VRAM are not being maxed out, and there is no reason to have more for the foreseeable future.
You see “maxed out” only because the GPU is storing graphics there because it can, because it is there, NOT because it needs to.