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System Name | Tiny the White Yeti |
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Processor | 7800X3D |
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Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
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Oh, you're absolutely right. The reason for the implementation of loot boxes has nothing to do with gameplay value, and everything to do with the simple fact that letting people pay to gamble makes you a ton of money.
I wouldn't necessarily mind the existence of the option to pay for advantages like skipping some of the grind in MMOs and the like, if the prices (and advantages) were within reason and you knew what you were paying for. Not all people have the time to spend hundreds of hours in every game they want to play, so providing for-pay "shortcuts" isn't a bad thing per se (even if this too has some very dubious attributes). Having people pay for cosmetic upgrades is ... problematic (especially when it targets kids and teens, to whom coolness and status are of ridiculous importance, and who haven't yet learnt the value of money), but not outright evil. Lootboxes, though? That is just pure greed and malice, whether what you get in them is purely cosmetic or actually gives an advantage in the game. If the latter is the case, it has the same potential to undermine the balance of the game as outright purchases. And in any case, the only reason for them to exist is this: why have people pay for the thing they want, when you can get them to pay for a chance at the thing they want? Playing off vulnerabilities in human psychology for profit? As I said: greed and malice.
And yet, skipping part of the grind in an MMO through a *paid* advantage is precisely the same greed and malice, except watered down a little bit - but if you think it through there is no 'grey' area. Why would they not make the MMO grind less so more people with less time can get to the endgame just as easily as the rest? Because it makes money. It has nothing to do with gameplay or replay value at all - the entire point of an MMO is to repeat content anyway.
So while it may 'feel' less malicious to not put gameplay advantages in a lootbox, it really isn't. It's just part of the illusion of progress to keep you coming back for more. The exact same psychology, really. Experienced firsthand, learned a few things, it really is all the same just packaged differently and if there is one thing I'll teach my kids, its to stay far away from that. I could care less about guts and gore, but this, this is just not happening. I sincerely hope but also believe this practice will land in the gutter, it just needs time, and banning lootboxes is only the first step.