It's to the point now that other methods are probably far superior. And the games are going to need 12 threads to run properly, b/c RT has to be processed on CPU. Surprise, vid card is worthless for what it was supposedly made for.
I told you, they're scam cores, and it's all for marketing. Real time reflections aren't new, but robbing this much perf is lol
It's time for AMD to have the devs add vega support and release a RT driver lol. I'm practically convinced that AMD perf can't be worse.
All the CPU cores you can get still can't achieve the raytracing efficiency of Turing. CPU raytracing is strictly for non-realtime.
There is a difference between having RTX and actually being able to use it. If RTX 2080Ti barely has the power to run things at fluid framerate, you can be sure RTX 2060 won't be able to run at any playable framerate with RTX enabled. So, literally, what's the point? It's about the same as having a pixels hader graphic card back in the day that was barely capable of running game seven without pixels haders, let alone with them because you ended up watching slideshows instead of real-time game...
What's the point of AMD and Nvidia releasing low-end GPUs with 4 GB memory and full API support, including tessellation, which they have no way of using? What was the point of AMD boasting about their Direct3D 12 support in early GCN models?
It's the chicken and the egg problem, you need wide hardware support to get games to use it, even if it means most cards will have limited to no real use for it.
Useful or not, the support in the Turing GPUs is not going to hurt you. Even if you never use the raytracing, Turing is still by far the most efficient and high-performing GPU design. The only real disadvantage is the larger dies and very marginal wasted power consumption.
Full scene real time raytracing at a high detail level are probably several GPU generations away, but that doesn't mean it wouldn't have some usefulness before that. We've seen people do the "Cornell box" with realtime voxelised raytracing with CUDA, not as advanced as Nvidia did it with RTX of course, but still enough to get realistic soft shadows and reflections. With RTX,
some games should be able to do good soft shadows and reflections in full scenes, while retaining good performance.
I don't get why the tech demos from Nvidia focus so much on sharp reflections. Very few things in the real world have sharp reflection, and even my car with newly applied "HD Wax" from AutoGlym achieves the glossiness of that car in the Battlefield V video. I do understand that shiny things sell, but I wish they focused more on realistic use cases.
I'd be interested to see how GCN fares with ray tracing. Would be hilarious if in the end turns out R9 Fury is as fast as RTX something cards with RTX enabled XD
How could that happen? R9 Fury doesn't have hardware accelerated raytracing, it only has general compute.