- Joined
- Feb 3, 2017
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Processor | Ryzen 7800X3D |
---|---|
Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
MMOs are not really built with latency in mind. Try fast-paced FPS. Already back in Quake2/Quake3 days getting sub-10ms ping for servers in the same country was doable enough. Latency/ping in games is usually round-trip measurement.Even the fastest connections I have ever had in an MMO were limited to 16ms and that is with a 100% wired local network too.
Bandwidth and latency are pretty separate. With bandwidth you basically either have enough or you don't