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System Name | HTC's System |
---|---|
Processor | Ryzen 5 5800X3D |
Motherboard | Asrock Taichi X370 |
Cooling | NH-C14, with the AM4 mounting kit |
Memory | G.Skill Kit 16GB DDR4 F4 - 3200 C16D - 16 GTZB |
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Display(s) | LG 27UD58 |
Case | Fractal Design Define R6 USB-C |
Audio Device(s) | Onboard |
Power Supply | Corsair TX 850M 80+ Gold |
Mouse | Razer Deathadder Elite |
Software | Ubuntu 20.04.6 LTS |
DLSS needs an engine with temporal anti-aliasing support to be implemented.
Temporal Anti Aliasing is the most popular AA method nowadays.
DLSS implementation is relatively easy and doesn't need that much effort.
If it were, current games would already be benefiting from it and yet they're not.
Heck: Shadow of the Tomb Raider doesn't have it and this game was one of the few showcased with it enabled when Turing cards were released, during that presentation by nVidia's CEO. How long ago was that, exactly? If it were easy, as you claim, it should be already enabled, no?