Raevenlord
News Editor
- Joined
- Aug 12, 2016
- Messages
- 3,755 (1.28/day)
- Location
- Portugal
System Name | The Ryzening |
---|---|
Processor | AMD Ryzen 9 5900X |
Motherboard | MSI X570 MAG TOMAHAWK |
Cooling | Lian Li Galahad 360mm AIO |
Memory | 32 GB G.Skill Trident Z F4-3733 (4x 8 GB) |
Video Card(s) | Gigabyte RTX 3070 Ti |
Storage | Boot: Transcend MTE220S 2TB, Kintson A2000 1TB, Seagate Firewolf Pro 14 TB |
Display(s) | Acer Nitro VG270UP (1440p 144 Hz IPS) |
Case | Lian Li O11DX Dynamic White |
Audio Device(s) | iFi Audio Zen DAC |
Power Supply | Seasonic Focus+ 750 W |
Mouse | Cooler Master Masterkeys Lite L |
Keyboard | Cooler Master Masterkeys Lite L |
Software | Windows 10 x64 |
Bethesda Softworks has been betting hard on its Creation Engine to take them through multiple installments in some of the biggest AAA game releases players usually see, in the form of The Elder Scrolls and Fallout. And even as the company has announced their intention to explore another new universe in the still mysterious Starfield, it seems the company only knows of one way to do so: their Creation engine. The Creation engine is in itself a heavily upgraded and revised version of Bethesda's own Gamebryo engine, which was deployed in The Elder Scrolls III - Morrowind... back in 2002. It has since been heavily upgraded, but it's looking slightly long in the tooth, at least from a visual perspective.
Todd Howard himself told Gamestar that "For Fallout 76 we have changed a lot. The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best."
That Bethesda is looking to the Creation engine to take them through to the next-generation Starfield game means that the company will again invest in incremental upgrades. Of course, with the cost of developing new game engines being what it is, that's understandable... Up to a point. A time has to come where old patched tools are thrown out the window. But Bethesda definitely knows that moment much better than I do.
View at TechPowerUp Main Site
![](https://www.techpowerup.com/img/8sw0sGw1wQJUiQWb_thm.jpg)
![](https://www.techpowerup.com/img/4GeVjsGvgrWDWXi5_thm.jpg)
![](https://www.techpowerup.com/img/KTiizfXvgKdwxLMi_thm.jpg)
Todd Howard himself told Gamestar that "For Fallout 76 we have changed a lot. The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best."
That Bethesda is looking to the Creation engine to take them through to the next-generation Starfield game means that the company will again invest in incremental upgrades. Of course, with the cost of developing new game engines being what it is, that's understandable... Up to a point. A time has to come where old patched tools are thrown out the window. But Bethesda definitely knows that moment much better than I do.
View at TechPowerUp Main Site