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Bethesda Continues to Struggle With Fallout 76, Refunds Now a Possibility

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ley wording here ' without limitation '' you just turned your computer / hard drive over to them [who ever they are ?? ] my system security ? stability ? YA sure !! I AGREE !! a guy got to be pretty dense or knuckle headed to agree to something like that

over just to play one of these crap games . ya they see you coming a mile away

real pc games on the full retail disk you use in private no steam / uplay / origin or internet required or downloads content or there foot in your hard drives ..

pretty sad how willing folks are to give all that up over a cheap buggy game . then say how great it is [ya, great for them not you ]

any way enjoy

If you are worried about all that, you need to disconnect the internet since someone else's computer could sneeze and yours might catch it.

Edit:

As Vayra said, they have no interest in your hard drive contents. Only in making sure their platform can suck all the money out of your wallet it can. Which means an updated, secure, and optimized application. Besides, they make far more money selling people games than looking at people's youporn habits.
 
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It would be nice to be able to control game updates on Steam, though rare there are occasions were updates can negatively impact your games, especially if you like to mod your games, such as Fallout 4.

GTAIV losing a lot of its music for one. I paused the download on that one for ages.
 
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"... you end up with a game that likely should have stayed in beta."

You mean, "never have been released".

I stepped off the back of a car in Fallout 4 - that means I was less than 2 feet off the ground....I died mid air before my body hit the ground. Full health? Yes. Does it matter? Apparently not.

Cars are honestly the most dangerous thing in the Commonwealth because of the janky-ass way they interact with the janky-ass Gamebryo physics engine.
 
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Let it burn nobody asked for another fallout title...let alone an always online one. Bethesda needs to sort out its priorities and work on es 6 something actually required by gamers
 
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Meanwhile I am playing Deep Rock Galactic and they call that game an Alpha.

By Bethesda standards, that would be a "10 years after release" quality... I have yet to see a bug!

Gamebryo physics engine.

Worked ok for Fantasy games like Skyrim/Oblivion. I never knew why they thought it'd be good for Fallout...
 
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Let it burn nobody asked for another fallout title...let alone an always online one. Bethesda needs to sort out its priorities and work on es 6 something actually required by gamers
The thing is, Fallout3/NewVegas are very good, even today. Why they didn't stay in touch with that formulae/feel is beyond me. Greed is the only thing I can figure. They, like many other devs, have lost sight of what makes/made gaming so awesome; The Artistry of it all. Making games worth playing takes talent/skill mixed with inspiration, hard work and patience.
 
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Worked ok for Fantasy games like Skyrim/Oblivion.

Uh okay then.



The thing is, Fallout3/NewVegas are very good, even today. Why they didn't stay in touch with that formulae/feel is beyond me. Greed is the only thing I can figure. They, like many other devs, have lost sight of what makes/made gaming so awesome; The Artistry of it all. Making games worth playing takes talent/skill mixed with inspiration, hard work and patience.

Fallout 3 wasn't brilliant IMO, I think it's just that a lot of people have a lot of nostalgia for what was a very successful transition of the series from a 2D isometric third-person tactical shooter to a first-person shooter.

New Vegas, on the other hand, was the dog's bollocks (as well as its expansions). Bethesda is good at worldbuilding (when they actually try) but they need to base their main story on something other than "MY FAMILY MEMBER IS LOST/KILLED BOO HOO HOO", Obsidian just went with "REVENGE IS SWEET" and it worked so very well. Obsidian did so many other things better, actually... yeah the Legion were cardboard cutout evildoers but they had more character than any evil faction Bethesda's ever written.
 
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well I am not surprised considering Bethesda decided to release the creation club instead of fixing the bugs in Fallout 4.
 
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Uh okay then.





Fallout 3 wasn't brilliant IMO, I think it's just that a lot of people have a lot of nostalgia for what was a very successful transition of the series from a 2D isometric third-person tactical shooter to a first-person shooter.

New Vegas, on the other hand, was the dog's bollocks (as well as its expansions). Bethesda is good at worldbuilding (when they actually try) but they need to base their main story on something other than "MY FAMILY MEMBER IS LOST/KILLED BOO HOO HOO", Obsidian just went with "REVENGE IS SWEET" and it worked so very well. Obsidian did so many other things better, actually... yeah the Legion were cardboard cutout evildoers but they had more character than any evil faction Bethesda's ever written.

The physics were part of the charm... I used to just RP that my character had cerebral palsy.
 
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It's sad because they're using a game engine that I believe they started using when they made Skyrim ,or that at least has remnants from that era. Issues that carried over from years back, issues that were fixed by modders, which they could have somehow included in this newest version of fall out, but were either too lazy or too stubborn to do so. Even the PIP boy menu that is native to fall out 76 is awful, and a mod was released three days after fallout 76 came out that greatly improved it. If a modder can do it in three days ,why can't an entire dev team do it in three years? Sad. & what is the deal with not being able to sneak attack multiplayers? they dont take damage until they shoot back?! an absolute fail. I bought it on PC & Xbone, and they are both trash (kids).

Edit:

What blows my mind even more than all the failings of this release, Is when it's proponents will claim "but it's fun when you play with friends". A ping pong ball is fun when you play with friends, snowballs are fun when you play with friends, Hell farting is fun when it's done with friends. A game being fun when it's played with friends doesn't say a lot for that game, Especially when it's the strongest part or positive aspect of that game. Just because 10% of players are content with this game ,doesn't mean anything other than they don't see its faults. A blind man may not see floors covered in shit, but just because he doesn't see the shit , it doesn't mean it's not there. but rest assured, he still slips around on it when he walks, so he's aware, but some choose to ignore its presence.

Skyrim's engine is from Fallout 3 and Fallout 3's engine is from Morrowind. Morrowind's engine is from Daggerfall etc. You get the drift. The minute they released the screenshots of Fallout 76, I could see that it's the same engine no matter how much lipstick they put on it. It's still a pig.
 
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I don't think Daggerfall is the same engine, not even the oldest possible versions. It just looks and behaves complete differently. Also keep in mind Daggerfall is pure DOS game.
 
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I have fond memories of Daggerfall. I played the shit out of it in my teens.
The randomly generated dungeons with all the engine bugs could still give me creeps though. I never progressed with the story one bit :D
 
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Finally got around to playing Fallout 4, 10 hours in so far I like it better than the 3 and New Vegas. I had replayed Fallout 2 only a few years before 3 and so 3 felt like an Oblivion mod. I beat FO3 and never thought about replaying it. New Vegas I got bored shortly after completing the tutorial I never even got to Vegas. Strangely, I liked Fallout 2 a lot.

In comparison to the other 3D games, I think the thing that makes 4 better for me than the other 3D games was it has less dialog and more FPS. It feels more like a STALKER or Metro.

Meanwhile I am playing Deep Rock Galactic and they call that game an Alpha.

By Bethesda standards, that would be a "10 years after release" quality... I have yet to see a bug!



Worked ok for Fantasy games like Skyrim/Oblivion. I never knew why they thought it'd be good for Fallout...
There were a number of enjoyable bugs a few months ago in DRG such as digging a hole, filling it with engineer platforms, and then summoning the drop pod with the mule. This would cause the drop pod to spawn directly at your location. Another bug was one that allowed more than 4 players in a game. DRG has been pretty good with fixing these bugs and exploits though. Its a polished game. The model of how an early access game studio should operate.

Skyrim's engine is from Fallout 3 and Fallout 3's engine is from Morrowind. Morrowind's engine is from Daggerfall etc. You get the drift. The minute they released the screenshots of Fallout 76, I could see that it's the same engine no matter how much lipstick they put on it. It's still a pig.
A bit of a stretch in logic. The ancestor programs of a current program are not the same as the current program.
 
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A bit of a stretch in logic. The ancestor programs of a current program are not the same as the current program.
He may have overstated it just a bit, but the engine is the same one all the way back to morrowind.
 
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There were a number of enjoyable bugs a few months ago in DRG such as digging a hole, filling it with engineer platforms, and then summoning the drop pod with the mule. This would cause the drop pod to spawn directly at your location. Another bug was one that allowed more than 4 players in a game. DRG has been pretty good with fixing these bugs and exploits though. Its a polished game. The model of how an early access game studio should operate.

Now that you mention it, I did see one "bug" but it was almost my fault. I tried to smash my mule with a resupply pod (because I'm an asshat) and he got stuck, so he couldn't be retrieved. Thus, they would not open the gate to let ME in. I was abandoned to die in my dwarven space mine.
 
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A bit of a stretch in logic. The ancestor programs of a current program are not the same as the current program.

The problem is that they used duct tape where they needed bolts. Everything else was fixed with hopes and prayers.
 

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good, I hope Bethesda will have their lesson and will quit the shenanigans when the Elderscrolls release will come.
 

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Looks like Fallout 76 could be another ME: Andromeda, only in Andromeda there was something resembling content.

Giant Bomb has said they will not publish a full review due to disinterest of the staff to play it enough to reach a final verdict.

olololol :D:D:D
 
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Manually triggering a bug to kill an NPC, vs a bug that kills the player in normal gameplay, aren't quite the same thing.
The post was more for humor, as you were talking about simple objects being so dangerous.
 
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