Processor | Ryzen 7800X3D |
---|---|
Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
You mean essentially RPM or 4*INT8? Vega brought them into consumer space and got some shiny moments in game performance thanks to it. In the other camp Turing followed suit with including RPM and at least on GPU level 4*INT8 was in Pascal if not earlier.Dedicated Hardware acceleration for RT is a smokescreen IMO, the key is if you can cut down your FP or INT instructions as small as possible and run as many as parallel as possible. AMD does have some FP division capability so its possible that some cards can be retrofitted for RT.
Async is alive and kicking. However its impact is fairly small. Following what is in the news post Strange Brigade actually gains a few % from Async Compute being enabled, at best. It is definitely a good thing to have but a game changer. It also works fine enough in both camps by now.Who said async compute was dead. It was primitive shader and dsbr that never worked on vega, not async compute. I think you are confused here. Never ever AMD said async compute was not supported or dead.
System Name | Hellbox 5.1(same case new guts) |
---|---|
Processor | Ryzen 7 5800X3D |
Motherboard | MSI X570S MAG Torpedo Max |
Cooling | TT Kandalf L.C.S.(Water/Air)EK Velocity CPU Block/Noctua EK Quantum DDC Pump/Res |
Memory | 2x16GB Gskill Trident Neo Z 3600 CL16 |
Video Card(s) | Powercolor Hellhound 7900XTX |
Storage | 970 Evo Plus 500GB 2xSamsung 850 Evo 500GB RAID 0 1TB WD Blue Corsair MP600 Core 2TB |
Display(s) | Alienware QD-OLED 34” 3440x1440 144hz 10Bit VESA HDR 400 |
Case | TT Kandalf L.C.S. |
Audio Device(s) | Soundblaster ZX/Logitech Z906 5.1 |
Power Supply | Seasonic TX~’850 Platinum |
Mouse | G502 Hero |
Keyboard | G19s |
VR HMD | Oculus Quest 3 |
Software | Win 11 Pro x64 |
Good point. RPM often gets overlooked I know FC5 is using it and I’m gonna assume AC Odyssey would too.You mean essentially RPM or 4*INT8? Vega brought them into consumer space and got some shiny moments in game performance thanks to it. In the other camp Turing followed suit with including RPM and at least on GPU level 4*INT8 was in Pascal if not earlier.
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
Isn't Hitman 2 fairly CPU-hungry? AMD's game test results are on i7-7700K.Why is Radeon VII only 7.5% faster in hitman 2?
Bullshit. DXR in DX12 and Vulkan-RT extensions is as standard as it gets. AMD will do their implementation of these if they know what is good for them (and extend on these if necessary).I also have a feeling that AMD may be working secretly with Intel on RayTracing tech to sett up a unified standard against nvidias RTX.
System Name | Sillicon Nightmares |
---|---|
Processor | Intel i7 9700KF 5ghz (5.1ghz 4 core load, no avx offset), 4.7ghz ring, 1.412vcore 1.3vcio 1.264vcsa |
Motherboard | Asus Z390 Strix F |
Cooling | DEEPCOOL Gamer Storm CAPTAIN 360 |
Memory | 2x8GB G.Skill Trident Z RGB (B-Die) 3600 14-14-14-28 1t, tRFC 220 tREFI 65535, tFAW 16, 1.545vddq |
Video Card(s) | ASUS GTX 1060 Strix 6GB XOC, Core: 2202-2240, Vcore: 1.075v, Mem: 9818mhz (Sillicon Lottery Jackpot) |
Storage | Samsung 840 EVO 1TB SSD, WD Blue 1TB, Seagate 3TB, Samsung 970 Evo Plus 512GB |
Display(s) | BenQ XL2430 1080p 144HZ + (2) Samsung SyncMaster 913v 1280x1024 75HZ + A Shitty TV For Movies |
Case | Deepcool Genome ROG Edition |
Audio Device(s) | Bunta Sniff Speakers From The Tip Edition With Extra Kenwoods |
Power Supply | Corsair AX860i/Cable Mod Cables |
Mouse | Logitech G602 Spilled Beer Edition |
Keyboard | Dell KB4021 |
Software | Windows 10 x64 |
Benchmark Scores | 13543 Firestrike (3dmark.com/fs/22336777) 601 points CPU-Z ST 37.4ns AIDA Memory |
apparently its 128still 64 ROPs damn...
so just Vega but at 7nm and more hbm2 to boost up the price.
where is Navi??
Processor | Ryzen 7 5800X3D |
---|---|
Motherboard | Asus Prime X570 Pro |
Cooling | Deepcool LS-720 |
Memory | 32 GB (4x 8GB) DDR4-3600 CL16 |
Video Card(s) | PowerColor Radeon RX 7900 XTX Red Devil |
Storage | Samsung PM9A1 (980 Pro OEM) + 960 Evo NVMe SSD + 830 SATA SSD + Toshiba & WD HDD's |
Display(s) | Samsung C32HG70 |
Case | Lian Li O11D Evo |
Audio Device(s) | Sound Blaster Zx |
Power Supply | Seasonic 750W Focus+ Platinum |
Mouse | Logitech G703 Lightspeed |
Keyboard | SteelSeries Apex Pro |
Software | Windows 11 Pro |
Last time I cheked Vulkan doesn't have official RT-extensions at this time, NVIDIA was at least trying to push their solution [essentially RTX] as standard but at least so far that hasn't happened to my knowledgeIsn't Hitman 2 fairly CPU-hungry? AMD's game test results are on i7-7700K.
Bullshit. DXR in DX12 and Vulkan-RT extensions is as standard as it gets. AMD will do their implementation of these if they know what is good for them (and extend on these if necessary).
Unless you are implying AMD would either try shoving RT into DX11 or into something proprietary?![]()
Unless proven otherwise it should be 64, as the Vega 20 diagrams from Instinct release clearly show 4 Pixel Engines per Shader Engine.apparently its 128
System Name | Sillicon Nightmares |
---|---|
Processor | Intel i7 9700KF 5ghz (5.1ghz 4 core load, no avx offset), 4.7ghz ring, 1.412vcore 1.3vcio 1.264vcsa |
Motherboard | Asus Z390 Strix F |
Cooling | DEEPCOOL Gamer Storm CAPTAIN 360 |
Memory | 2x8GB G.Skill Trident Z RGB (B-Die) 3600 14-14-14-28 1t, tRFC 220 tREFI 65535, tFAW 16, 1.545vddq |
Video Card(s) | ASUS GTX 1060 Strix 6GB XOC, Core: 2202-2240, Vcore: 1.075v, Mem: 9818mhz (Sillicon Lottery Jackpot) |
Storage | Samsung 840 EVO 1TB SSD, WD Blue 1TB, Seagate 3TB, Samsung 970 Evo Plus 512GB |
Display(s) | BenQ XL2430 1080p 144HZ + (2) Samsung SyncMaster 913v 1280x1024 75HZ + A Shitty TV For Movies |
Case | Deepcool Genome ROG Edition |
Audio Device(s) | Bunta Sniff Speakers From The Tip Edition With Extra Kenwoods |
Power Supply | Corsair AX860i/Cable Mod Cables |
Mouse | Logitech G602 Spilled Beer Edition |
Keyboard | Dell KB4021 |
Software | Windows 10 x64 |
Benchmark Scores | 13543 Firestrike (3dmark.com/fs/22336777) 601 points CPU-Z ST 37.4ns AIDA Memory |
pretty sure GN said 128Last time I cheked Vulkan doesn't have official RT-extensions at this time, NVIDIA was at least trying to push their solution [essentially RTX] as standard but at least so far that hasn't happened to my knowledge
Unless proven otherwise it should be 64, as the Vega 20 diagrams from Instinct release clearly show 4 Pixel Engines per Shader Engine.
I think the 64/128 confusion comes from the fact that NVIDIA cards have their ROPs tied to memory controllers, so doubling memory controllers should double the ROPs and same logic is applied to Vega on some sites, even though in AMDs case the two aren't tied together
System Name | Hellbox 5.1(same case new guts) |
---|---|
Processor | Ryzen 7 5800X3D |
Motherboard | MSI X570S MAG Torpedo Max |
Cooling | TT Kandalf L.C.S.(Water/Air)EK Velocity CPU Block/Noctua EK Quantum DDC Pump/Res |
Memory | 2x16GB Gskill Trident Neo Z 3600 CL16 |
Video Card(s) | Powercolor Hellhound 7900XTX |
Storage | 970 Evo Plus 500GB 2xSamsung 850 Evo 500GB RAID 0 1TB WD Blue Corsair MP600 Core 2TB |
Display(s) | Alienware QD-OLED 34” 3440x1440 144hz 10Bit VESA HDR 400 |
Case | TT Kandalf L.C.S. |
Audio Device(s) | Soundblaster ZX/Logitech Z906 5.1 |
Power Supply | Seasonic TX~’850 Platinum |
Mouse | G502 Hero |
Keyboard | G19s |
VR HMD | Oculus Quest 3 |
Software | Win 11 Pro x64 |
Actually the ROPS are tied to the memory which is why it has 16GB. I can’t provide a direct source for this quote but it rings trueLast time I cheked Vulkan doesn't have official RT-extensions at this time, NVIDIA was at least trying to push their solution [essentially RTX] as standard but at least so far that hasn't happened to my knowledge
Unless proven otherwise it should be 64, as the Vega 20 diagrams from Instinct release clearly show 4 Pixel Engines per Shader Engine.
I think the 64/128 confusion comes from the fact that NVIDIA cards have their ROPs tied to memory controllers, so doubling memory controllers should double the ROPs and same logic is applied to Vega on some sites, even though in AMDs case the two aren't tied together
Processor | Ryzen 7 5800X3D |
---|---|
Motherboard | Asus Prime X570 Pro |
Cooling | Deepcool LS-720 |
Memory | 32 GB (4x 8GB) DDR4-3600 CL16 |
Video Card(s) | PowerColor Radeon RX 7900 XTX Red Devil |
Storage | Samsung PM9A1 (980 Pro OEM) + 960 Evo NVMe SSD + 830 SATA SSD + Toshiba & WD HDD's |
Display(s) | Samsung C32HG70 |
Case | Lian Li O11D Evo |
Audio Device(s) | Sound Blaster Zx |
Power Supply | Seasonic 750W Focus+ Platinum |
Mouse | Logitech G703 Lightspeed |
Keyboard | SteelSeries Apex Pro |
Software | Windows 11 Pro |
I'm aware many have said 128, but none of the press material provided by AMD suggests such and Radeon Instint block diagrams say 64, so until AMD itself says 128 or we get benchmarks showing ROP capabilities past 64 units it's more probable option than 128pretty sure GN said 128
I'm pretty sure they're not in AMDs case, they're just assuming it because they're tied on NVIDIA and most AMD chips use same ROP:Memory Controller -ratio. Fiji for example has 4096-bit HBM memory controller and 64 ROPs, while it should have 128 if the memory controllers and ROPs were tied together. Also, with Vegas HBCC they're even less connected than before, they're actually behind Infinity Fabric -bus now.Actually the ROPS are tied to the memory which is why it has 16GB. I can’t provide a direct source for this quote but it rings true
`Unfortunately, you can't scale down the HBM2 any further and still retain the 128 ROPs, so 16 GB is the smallest capacity AMD can offer, which is why the pricepoint on this is so close relative to the 2080.
`
Processor | Ryzen 7800X3D |
---|---|
Motherboard | ROG STRIX B650E-F GAMING WIFI |
Memory | 2x16GB G.Skill Flare X5 DDR5-6000 CL36 (F5-6000J3636F16GX2-FX5) |
Video Card(s) | INNO3D GeForce RTX™ 4070 Ti SUPER TWIN X2 |
Storage | 2TB Samsung 980 PRO, 4TB WD Black SN850X |
Display(s) | 42" LG C2 OLED, 27" ASUS PG279Q |
Case | Thermaltake Core P5 |
Power Supply | Fractal Design Ion+ Platinum 760W |
Mouse | Corsair Dark Core RGB Pro SE |
Keyboard | Corsair K100 RGB |
VR HMD | HTC Vive Cosmos |
You are right, my bad. There are only NV_raytracing extensions for Vulkan that went out of beta. The official answer was that Vulkan allows doing RT already.Last time I cheked Vulkan doesn't have official RT-extensions at this time, NVIDIA was at least trying to push their solution [essentially RTX] as standard but at least so far that hasn't happened to my knowledge
System Name | Hellbox 5.1(same case new guts) |
---|---|
Processor | Ryzen 7 5800X3D |
Motherboard | MSI X570S MAG Torpedo Max |
Cooling | TT Kandalf L.C.S.(Water/Air)EK Velocity CPU Block/Noctua EK Quantum DDC Pump/Res |
Memory | 2x16GB Gskill Trident Neo Z 3600 CL16 |
Video Card(s) | Powercolor Hellhound 7900XTX |
Storage | 970 Evo Plus 500GB 2xSamsung 850 Evo 500GB RAID 0 1TB WD Blue Corsair MP600 Core 2TB |
Display(s) | Alienware QD-OLED 34” 3440x1440 144hz 10Bit VESA HDR 400 |
Case | TT Kandalf L.C.S. |
Audio Device(s) | Soundblaster ZX/Logitech Z906 5.1 |
Power Supply | Seasonic TX~’850 Platinum |
Mouse | G502 Hero |
Keyboard | G19s |
VR HMD | Oculus Quest 3 |
Software | Win 11 Pro x64 |
We really just need to wait for proper product spec sheets at this point because right now both are being tossed around and nobody seems to have a concrete answer.I'm aware many have said 128, but none of the press material provided by AMD suggests such and Radeon Instint block diagrams say 64, so until AMD itself says 128 or we get benchmarks showing ROP capabilities past 64 units it's more probable option than 128
I'm pretty sure they're not in AMDs case, they're just assuming it because they're tied on NVIDIA and most AMD chips use same ROP:Memory Controller -ratio. Fiji for example has 4096-bit HBM memory controller and 64 ROPs, while it should have 128 if the memory controllers and ROPs were tied together. Also, with Vegas HBCC they're even less connected than before, they're actually behind Infinity Fabric -bus now.
For the 16 GB, it's the smallest capacity you can have with 4096-bit HBM2 because no-one makes smaller than 4GB HBM2-stacks.
System Name | My Best Friend... |
---|---|
Processor | Qualcomm Snapdragon 650 |
Motherboard | Made By Xiaomi |
Cooling | Air and My Hands :) |
Memory | 3GB LPDDR3 |
Video Card(s) | Adreno 510 |
Storage | Sandisk 32GB SDHC Class 10 |
Display(s) | 5.5" 1080p IPS BOE |
Case | Made By Xiaomi |
Audio Device(s) | Snapdragon ? |
Power Supply | 2A Adapter |
Mouse | On Screen |
Keyboard | On Screen |
Software | Android 6.0.1 |
Benchmark Scores | 90339 |
Good luck with RayTracing in software, if that was viable we would have had that already. If they do it it is just a desperate move not to look obsolete.
Do not expect RayTracing in hardware until end of 2020 and even then they will be years behind nVidia who will, by that time, be in the process of readying their third gen RTX cards for release.
We need Intel to enter the market with RayTracing from the get go in 2020.
I also have a feeling that AMD may be working secretly with Intel on RayTracing tech to sett up a unified standard against nvidias RTX.
System Name | Firelance. |
---|---|
Processor | Threadripper 3960X |
Motherboard | ROG Strix TRX40-E Gaming |
Cooling | IceGem 360 + 6x Arctic Cooling P12 |
Memory | 8x 16GB Patriot Viper DDR4-3200 CL16 |
Video Card(s) | MSI GeForce RTX 4060 Ti Ventus 2X OC |
Storage | 2TB WD SN850X (boot), 4TB Crucial P3 (data) |
Display(s) | 3x AOC Q32E2N (32" 2560x1440 75Hz) |
Case | Enthoo Pro II Server Edition (Closed Panel) + 6 fans |
Power Supply | Fractal Design Ion+ 2 Platinum 760W |
Mouse | Logitech G602 |
Keyboard | Logitech G613 |
Software | Windows 10 Professional x64 |
System Name | ATHENA |
---|---|
Processor | AMD 7950X |
Motherboard | ASUS Crosshair X670E Extreme |
Cooling | ASUS ROG Ryujin III 360, 13 x Lian Li P28 |
Memory | 2x32GB Trident Z RGB 6000Mhz CL30 |
Video Card(s) | ASUS 4090 STRIX |
Storage | 3 x Kingston Fury 4TB, 4 x Samsung 870 QVO |
Display(s) | Acer X38S, Wacom Cintiq Pro 15 |
Case | Lian Li O11 Dynamic EVO |
Audio Device(s) | Topping DX9, Fluid FPX7 Fader Pro, Beyerdynamic T1 G2, Beyerdynamic MMX300 |
Power Supply | Seasonic PRIME TX-1600 |
Mouse | Xtrfy MZ1 - Zy' Rail, Logitech MX Vertical, Logitech MX Master 3 |
Keyboard | Logitech G915 TKL |
VR HMD | Oculus Quest 2 |
Software | Windows 11 + Universal Blue |
tl;dr NVIDIA might well be willing to drop the price on RTX 2080 to allow them to hike the price on RTX 3000 and all its descendants.
System Name | Apollo |
---|---|
Processor | Intel Core i9 9880H |
Motherboard | Some proprietary Apple thing. |
Memory | 64GB DDR4-2667 |
Video Card(s) | AMD Radeon Pro 5600M, 8GB HBM2 |
Storage | 1TB Apple NVMe, 4TB External |
Display(s) | Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays |
Case | MacBook Pro (16", 2019) |
Audio Device(s) | AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers |
Power Supply | 96w Power Adapter |
Mouse | Logitech MX Master 3 |
Keyboard | Logitech G915, GL Clicky |
Software | MacOS 12.1 |
That's predicated on the idea that nVidia's RTX offerings aren't having yield issues which I find hard to believe for the 2080 Ti. As for the 2080, I'm not sure, but it's still a pretty good size die (bigger than a Vega 64.) Honestly, I think nVidia's problem is old inventory. Between that and the less than stellar reception of the RTX chips, investors were not amused.Probably the most useful thing about this card is that, if it is able to perform anywhere near the RTX 2080, it might well induce NVIDIA to drop the latter's price. Considering how expensive Vega 56/64 were, and remain, I'm pretty sure NVIDIA has a lot more wiggle-room in terms of pricing - and they surely would love to shut AMD out from the high-end GPU market completely, because that woudl guarantee them an effective monopoly on that market segment going forward.
tl;dr NVIDIA might well be willing to drop the price on RTX 2080 to allow them to hike the price on RTX 3000 and all its descendants.
Probably the most useful thing about this card is that, if it is able to perform anywhere near the RTX 2080, it might well induce NVIDIA to drop the latter's price.
System Name | RBMK-1000 |
---|---|
Processor | AMD Ryzen 7 5700G |
Motherboard | ASUS ROG Strix B450-E Gaming |
Cooling | DeepCool Gammax L240 V2 |
Memory | 2x 8GB G.Skill Sniper X |
Video Card(s) | Palit GeForce RTX 2080 SUPER GameRock |
Storage | Western Digital Black NVMe 512GB |
Display(s) | BenQ 1440p 60 Hz 27-inch |
Case | Corsair Carbide 100R |
Audio Device(s) | ASUS SupremeFX S1220A |
Power Supply | Cooler Master MWE Gold 650W |
Mouse | ASUS ROG Strix Impact |
Keyboard | Gamdias Hermes E2 |
Software | Windows 11 Pro |
Here is a better look
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System Name | 4K-gaming |
---|---|
Processor | AMD Ryzen 7 5800X |
Motherboard | Asus ROG Crosshair VII Hero |
Cooling | Arctic Freezer 50 |
Memory | 48GB Kingston DDR4-3200C16 |
Video Card(s) | Asus GeForce RTX 3080 TUF OC 10GB |
Storage | ~3TB SSDs + 3TB external HDDs |
Display(s) | Acer 27" 4K120 IPS + Lenovo 32" 4K60 IPS |
Case | Corsair 4000D Airflow White |
Audio Device(s) | Asus TUF H3 Wireless |
Power Supply | EVGA Supernova G2 750W |
Mouse | Logitech MX518 + Asus TUF P1 mousepad |
Keyboard | Roccat Vulcan 121 AIMO |
VR HMD | Oculus Rift CV1 |
Software | Windows 11 Pro |
Benchmark Scores | It runs Crysis |
System Name | Good enough |
---|---|
Processor | AMD Ryzen R9 7900 - Alphacool Eisblock XPX Aurora Edge |
Motherboard | ASRock B650 Pro RS |
Cooling | 2x 360mm NexXxoS ST30 X-Flow, 1x 360mm NexXxoS ST30, 1x 240mm NexXxoS ST30 |
Memory | 32GB - FURY Beast RGB 5600 Mhz |
Video Card(s) | Sapphire RX 7900 XT - Alphacool Eisblock Aurora |
Storage | 1x Kingston KC3000 1TB 1x Kingston A2000 1TB, 1x Samsung 850 EVO 250GB , 1x Samsung 860 EVO 500GB |
Display(s) | LG UltraGear 32GN650-B + 4K Samsung TV |
Case | Phanteks NV7 |
Power Supply | GPS-750C |
System Name | Eula |
---|---|
Processor | AMD Ryzen 9 7900X PBO |
Motherboard | ASUS TUF Gaming X670E Plus Wifi |
Cooling | Corsair H150i Elite LCD XT White |
Memory | Trident Z5 Neo RGB DDR5-6000 64GB (4x16GB F5-6000J3038F16GX2-TZ5NR) EXPO II, OCCT Tested |
Video Card(s) | Gigabyte GeForce RTX 4080 GAMING OC |
Storage | Corsair MP600 XT NVMe 2TB, Samsung 980 Pro NVMe 2TB, Toshiba N300 10TB HDD, Seagate Ironwolf 4T HDD |
Display(s) | Acer Predator X32FP 32in 160Hz 4K FreeSync/GSync DP, LG 32UL950 32in 4K HDR FreeSync/G-Sync DP |
Case | Phanteks Eclipse P500A D-RGB White |
Audio Device(s) | Creative Sound Blaster Z |
Power Supply | Corsair HX1000 Platinum 1000W |
Mouse | SteelSeries Prime Pro Gaming Mouse |
Keyboard | SteelSeries Apex 5 |
Software | MS Windows 11 Pro |
From https://www.techpowerup.com/gpu-specs/radeon-rx-vega-m-gh.c3056I highly doubt it have 128ROPs. If it did have 64 ROPs then old Vega56/64 are memory bandwidth starved. Then again, all AMD recent GPU are bandwidth starved for example RX470 that uses the same memory as RX480 performs very close to it. GCN is reaching its limits, its good for compute but not as a gaming card. They need to put more than 4 Shader Engines, which in return increase geometry units and number of ROPs.
Processor | AMD Ryzen 7 3700X |
---|---|
Motherboard | MSI MAG B550 TOMAHAWK |
Cooling | AMD Wraith Prism |
Memory | Team Group Dark Pro 8Pack Edition 3600Mhz CL16 |
Video Card(s) | NVIDIA GeForce RTX 3080 FE |
Storage | Kingston A2000 1TB + Seagate HDD workhorse |
Display(s) | Samsung 50" QN94A Neo QLED |
Case | Antec 1200 |
Power Supply | Seasonic Focus GX-850 |
Mouse | Razer Deathadder Chroma |
Keyboard | Logitech UltraX |
Software | Windows 11 |
System Name | BY-2021 |
---|---|
Processor | AMD Ryzen 7 5800X (65w eco profile) |
Motherboard | MSI B550 Gaming Plus |
Cooling | Scythe Mugen (rev 5) |
Memory | 2 x Kingston HyperX DDR4-3200 32 GiB |
Video Card(s) | AMD Radeon RX 7900 XT |
Storage | Samsung 980 Pro, Seagate Exos X20 TB 7200 RPM |
Display(s) | Nixeus NX-EDG274K (3840x2160@144 DP) + Samsung SyncMaster 906BW (1440x900@60 HDMI-DVI) |
Case | Coolermaster HAF 932 w/ USB 3.0 5.25" bay + USB 3.2 (A+C) 3.5" bay |
Audio Device(s) | Realtek ALC1150, Micca OriGen+ |
Power Supply | Enermax Platimax 850w |
Mouse | Nixeus REVEL-X |
Keyboard | Tesoro Excalibur |
Software | Windows 10 Home 64-bit |
Benchmark Scores | Faster than the tortoise; slower than the hare. |
Which is why Vega 20 isn't bigger than Vega 10. I think Huang's explosion is because he realizes he made a "big" mistake with Turing. AMD is focusing on where the money is at, not winning performance crowns that mean little in the larger context of things. Turing is substantially larger (and more costly to produce) than even Vega 10 is.According to AMD the cost of 7nm is significant, with 16 hbm2 I can't imagine it's cheap for them, but i assume they are least making some money.
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System Name | Apollo |
---|---|
Processor | Intel Core i9 9880H |
Motherboard | Some proprietary Apple thing. |
Memory | 64GB DDR4-2667 |
Video Card(s) | AMD Radeon Pro 5600M, 8GB HBM2 |
Storage | 1TB Apple NVMe, 4TB External |
Display(s) | Laptop @ 3072x1920 + 2x LG 5k Ultrafine TB3 displays |
Case | MacBook Pro (16", 2019) |
Audio Device(s) | AirPods Pro, Sennheiser HD 380s w/ FIIO Alpen 2, or Logitech 2.1 Speakers |
Power Supply | 96w Power Adapter |
Mouse | Logitech MX Master 3 |
Keyboard | Logitech G915, GL Clicky |
Software | MacOS 12.1 |
I don't think that the added bandwidth is going to make a difference on this chip, that was just a side-effect of putting 16GB on it. I've played around with my own Vega 64 a bit to realize that not only does HBM overclock really well, it also makes practically zero difference in terms of performance, even with a 20% overclock on it. Vega was never starved for memory bandwidth and to me, that says this is totally about capacity. If power consumption could be improved, that would go a long way for Vega.Vega 7nm w/ Fiji memory bandwidth.