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Valve's popular "Upcoming Release list" within Steam has become a bit of a hot button topic as the abuse of the feature becomes more widespread. As pointed out by Mike Rose, founder of indie game publisher No More Robots, on Twitter, the system behind the upcoming release list can be easily rigged by developers themselves. For context, the release list is created by Steam when it checks the release date for each title set in the Steam back end. Once it has verified the release date, the system then lists all titles that have been found on a fair number of wish lists, and displays them in the order they will be released. At this time, developers can continuously change the back end release date, thus keeping their games at the top of the list. This makes it easy for already popular titles to remain at the top, soaking up even more views. Meanwhile, if you take a gander at the games store page, you will see the proper release date which differs from the back end date the system currently uses.
Worse yet, there are currently no consequences for developers that are partaking in this practice. While in some ways I can appreciate the devs noticing these loopholes and taking advantage, the fact remains that it hurts the general user base. It also shows another flaw in Valve's various systems, showing how vulnerable they have become in recent years as their omnipotence has been steadily fading. For now, Tom Giardino from Valve's business team has made it clear that they are looking to fix and or resolve the problem, but do not wish to give an ETA for when a said fix would come. This is likely because they don't want to mess with the developers' ability to control their games release timing. It seems Valve can't catch a break between this, the Epic Games Store, and other problems. You can check the thread linked below for a full look into Mike's findings and thoughts on the issue.
View at TechPowerUp Main Site
Worse yet, there are currently no consequences for developers that are partaking in this practice. While in some ways I can appreciate the devs noticing these loopholes and taking advantage, the fact remains that it hurts the general user base. It also shows another flaw in Valve's various systems, showing how vulnerable they have become in recent years as their omnipotence has been steadily fading. For now, Tom Giardino from Valve's business team has made it clear that they are looking to fix and or resolve the problem, but do not wish to give an ETA for when a said fix would come. This is likely because they don't want to mess with the developers' ability to control their games release timing. It seems Valve can't catch a break between this, the Epic Games Store, and other problems. You can check the thread linked below for a full look into Mike's findings and thoughts on the issue.
View at TechPowerUp Main Site