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Processor | AMD Ryzen 7 9800X3D |
---|---|
Motherboard | Gigabyte Aorus X870E Elite |
Cooling | Asus Ryujin II 360 EVA Edition |
Memory | 4x16GBs DDR5 6000MHz Corsair Vengeance |
Video Card(s) | Zotac RTX 4090 AMP Extreme Airo |
Storage | 2TB Samsung 990 Pro OS - 4TB Nextorage G Series Games - 8TBs WD Black Storage |
Display(s) | LG C2 OLED 42" 4K 120Hz HDR G-Sync enabled TV |
Case | Asus ROG Helios EVA Edition |
Audio Device(s) | Denon AVR-S910W - 7.1 Klipsch Dolby ATMOS Speaker Setup - Audeze Maxwell |
Power Supply | beQuiet Straight Power 12 1500W |
Mouse | Asus ROG Keris EVA Edition - Asus ROG Scabbard II EVA Edition |
Keyboard | Asus ROG Strix Scope EVA Edition |
VR HMD | Samsung Odyssey VR |
Software | Windows 11 Pro 64bit |
Glassless 3D required you to sit right in front of the screen. Look at the screen at an angle and the effect was gone. With handheld, it's rather hard to look at the screen any other way, but that obviously didn't work for larger screens.
Oh well, just give it about two decades and 3D screens will make their already customary comeback.
Not necessarily, go ahead and try the "new 3DS". Nintendo added a camera tracks the user's face and adjusts the 3D viewpoint accordingly.
The effect is miles better than what you get from the original 3DS, and if Nintendo could do it with the technology at the time, I'm sure monitor manufacturers could've scaled that to full sized gaming monitors using a built in webcam.
Either way, interest in the technology died a long time ago, maybe, like you said, in a couple of decades or so it'll come back to haunt us!