- Joined
- Sep 26, 2014
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- Nymburk - Czechia
I understand.
I play shooters, RPGs and strategies... all good games.
But I don t buy games with stack and loads and tons of DLCs. Unless it is in package.
And since Arma 3 and TW Rome II I don´t buy unoptimized games. You can call it bad engine games. And DLC dependent games. These teached me well.
I think games like TW or Arma must have good gameplay mechanisms and play smoothly, both of them operate in big worlds and heavy load is inevitably part of late game.
I am pretty sure writing new engine would come back cash easy. It would be also very much futureproof. Rather than pushing to limits old days engine which served well for Empire/Napoleon and Shogun II loosing time by impossible optimization, they could simplify some sophisticated gameplay mechanisms. Less dice rolling. Because when I see those crowds on battlefield I don t undestand all stuff going on. And if lightweighted it would work 2x faster at 90% current gameplay feeling. They could add new mechanics and get new players. Not only reskin whole games that I don t even buy because they are incomplete and barely playable.
I remember enemy 5 stacks. I think I had only 2 so I autofight for less suffering x). But it is something... that makes me want to be better at playing. (Diplomatics usually fucks this up eventually. Many enemies declare me war. I can t pay them off even when I play economically strength; or friendlies I got since beginning declare war to some village size state which is puppet of supersized :-D; So I quit game cause too hard cause diplomacy. So easy or hard, not normal difficulty.)
You must realize, that limiting to exclusive 2vs2 armies fight is high limitation of strategy. Myself I winning battles with cheap upkeep/strength ratio soldiers. 2 or 3 my armies vs 1 max 2 of them. Partially early and mid game mostly.
When only 2vs2 is the limit, then there will be only elite troops hiring. And without mod to make longer way to elite troops technology tree it would be boring. Only elite, no diversion... why would there be cheap ones? Then delete war tech tree? ... not a good idea
I play shooters, RPGs and strategies... all good games.
But I don t buy games with stack and loads and tons of DLCs. Unless it is in package.
And since Arma 3 and TW Rome II I don´t buy unoptimized games. You can call it bad engine games. And DLC dependent games. These teached me well.
I think games like TW or Arma must have good gameplay mechanisms and play smoothly, both of them operate in big worlds and heavy load is inevitably part of late game.
I am pretty sure writing new engine would come back cash easy. It would be also very much futureproof. Rather than pushing to limits old days engine which served well for Empire/Napoleon and Shogun II loosing time by impossible optimization, they could simplify some sophisticated gameplay mechanisms. Less dice rolling. Because when I see those crowds on battlefield I don t undestand all stuff going on. And if lightweighted it would work 2x faster at 90% current gameplay feeling. They could add new mechanics and get new players. Not only reskin whole games that I don t even buy because they are incomplete and barely playable.
It is probably mod that finally made more chalenging AIs. Defeating 2 armies with my 3 or 4 stack was reallly boring. I was not limited, AI was.In all games at the highest difficult I seldom ever see more than 1-2 enemy armies within range of each other. IF they are they seldom are full stacks. This will differer per person playing obviously but suffice to say I don't experience big enough slow downs to impact my ability to play the game or my enjoyment. (Total War has been quite sporadic depending on system configuration).
That said for massive 4v4 fights CA would have been better off limiting engagements to 2v2 thus solving the issue.
I remember enemy 5 stacks. I think I had only 2 so I autofight for less suffering x). But it is something... that makes me want to be better at playing. (Diplomatics usually fucks this up eventually. Many enemies declare me war. I can t pay them off even when I play economically strength; or friendlies I got since beginning declare war to some village size state which is puppet of supersized :-D; So I quit game cause too hard cause diplomacy. So easy or hard, not normal difficulty.)
You must realize, that limiting to exclusive 2vs2 armies fight is high limitation of strategy. Myself I winning battles with cheap upkeep/strength ratio soldiers. 2 or 3 my armies vs 1 max 2 of them. Partially early and mid game mostly.
When only 2vs2 is the limit, then there will be only elite troops hiring. And without mod to make longer way to elite troops technology tree it would be boring. Only elite, no diversion... why would there be cheap ones? Then delete war tech tree? ... not a good idea
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