- Joined
- Aug 6, 2017
- Messages
- 7,412 (2.78/day)
- Location
- Poland
System Name | Purple rain |
---|---|
Processor | 10.5 thousand 4.2G 1.1v |
Motherboard | Zee 490 Aorus Elite |
Cooling | Noctua D15S |
Memory | 16GB 4133 CL16-16-16-31 Viper Steel |
Video Card(s) | RTX 2070 Super Gaming X Trio |
Storage | SU900 128,8200Pro 1TB,850 Pro 512+256+256,860 Evo 500,XPG950 480, Skyhawk 2TB |
Display(s) | Acer XB241YU+Dell S2716DG |
Case | P600S Silent w. Alpenfohn wing boost 3 ARGBT+ fans |
Audio Device(s) | K612 Pro w. FiiO E10k DAC,W830BT wireless |
Power Supply | Superflower Leadex Gold 850W |
Mouse | G903 lightspeed+powerplay,G403 wireless + Steelseries DeX + Roccat rest |
Keyboard | HyperX Alloy SilverSpeed (w.HyperX wrist rest),Razer Deathstalker |
Software | Windows 10 |
Benchmark Scores | A LOT |
there can be more implementations,but look at the video I linked.That statement is not for Nvidia or for AMD. Its for me and for the general consumer. I could give a rat's ass what either company releases, I just look at what they offer and whether that gets me in a position I want to be in. There is also Intel that might do something in the near future, and we've only seen one possible implementation of RTRT on hardware. But above all, I have not seen a single in-game RT example that made me want to jump on it. If our days' RT development consists of one global illumination pass or a few dynamic light sources, they can stick that where the sun doesn't shine (pun intended).
Lots of things can still take a radical turn.
1st gen turings offer several times the performance of pascal in rtrt.that's not a bad start.
I don't think rtx will implode,but it'll continue to be premium as long as one company only can make it playable.
nvidia absolutely wants to keep it that way,amd downplaying it has no effect on enthusiast/high-end sales apart from amd enthusiasts going to the green team.
I could pass on reflections,ssr are decent enough,and soft shadows can look fantastic without rtx,but that global illumination in some exodus scenes absolutely puts traditional rasterization back to middle ages.
Last edited: