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Update: A clarification was sent out earlier today where Epic said that they won't stop supporting Rocket League on Steam, as they never could actually do, since legions of players that had already purchased the game on that platform would pick up their pitchforks with a vengeance. However, wording on Epic's clarification leaves much to be desired, and seemingly confirms that the game will not be available on Steam:
Epic Games has announced the acquisition of Rocket League developer Psyonix, which created one of the most addictive non/Battle Royale game of recent times. The move by Epic will see the games- introduction to the Epic Games Store, with platform exclusivity confirmed for late 2019 / which means that anyone looking to purchase the game on a PC/centric digital storefront will have to go to Epic's, since Steam will be leaving the vendor equation.
This move by Epic Games doesn't seem to fit very well with recent comments from its CEO, Tim Sweeney, who said that Epic is only acquiring exclusivity rights as a way to bring Steam towards developer revenue parity with their platform. Of course, that might be true, but the argument loses some strength when your company starts to buy smaller PC games developers and removing their games from the competing platform's offerings. Check parts of the press release after the break, alongside Tim Sweeney's remarks.
Tim Sweeney, CEO at Epic Games, added:
View at TechPowerUp Main Site
"The PC version of Rocket League will come to the Epic Games store in late 2019. In the meantime, it will continue to be available for purchase on Steam; thereafter it will continue to be supported on Steam for all existing purchasers. (...) "Rocket League remains available for new purchasers on Steam, and long-term plans will be announced in the future."
Epic Games has announced the acquisition of Rocket League developer Psyonix, which created one of the most addictive non/Battle Royale game of recent times. The move by Epic will see the games- introduction to the Epic Games Store, with platform exclusivity confirmed for late 2019 / which means that anyone looking to purchase the game on a PC/centric digital storefront will have to go to Epic's, since Steam will be leaving the vendor equation.
This move by Epic Games doesn't seem to fit very well with recent comments from its CEO, Tim Sweeney, who said that Epic is only acquiring exclusivity rights as a way to bring Steam towards developer revenue parity with their platform. Of course, that might be true, but the argument loses some strength when your company starts to buy smaller PC games developers and removing their games from the competing platform's offerings. Check parts of the press release after the break, alongside Tim Sweeney's remarks.
In the short term, nothing will change at all! We're still committed to providing Rocket League with frequent updates that have new features, new content, and new ways to play the game for as long as you'll have us. In the long-term, we expect to bring Rocket League to the Epic Games store and to leverage our new relationship to grow the game in ways we couldn't do on our own before. We believe that bringing Rocket League to new audiences with more support is a win for everybody.
Psyonix
Tim Sweeney, CEO at Epic Games, added:
Psyonix has always been a part of the Epic family, and we're happy to make it official. We have great respect for how Psyonix has built an excellent team and an incredible community around Rocket League.
View at TechPowerUp Main Site