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Crytek Updates CryEngine Roadmap: Version 5.7 to Support DirectX 12, Vulkan and Ray Tracing

Raevenlord

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Crytek have updated their development roadmap for CryEngine, adding in some of the features we discussed yesterday on our piece regarding their Neon Noir ray tracing tech demo performance. The new roadmap now places Spring 2020 as the time where both DirectX 12 and Vulkan, lower level APIs than the currently-supported DX11, will be fully integrated into the engine. Ray Tracing will be added at the same time, no doubt taking advantage of the higher performance that can be extracted from hardware through the lower level APIs.

It will be interesting to see the level of performance on CryEngine's hardware agnostic ray tracing, and whether their Spring 2020 implementation will take advantage of specialized RTX hardware - or focus on a software solution ran at varying degrees of rendering resolution according to the scene. Though with AMD's Navi being expected to incorporate some sort of hardware-based ray tracing acceleration, it's very likely software calculations will only be a fallback of the coding.



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Opening the list of games on Cryengine is pretty sad. Where is Crytek getting the money for development?
 
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Opening the list of games on Cryengine is pretty sad. Where is Crytek getting the money for development?

right? how on earth did they put that ray tracing demo together?
By my knowledge they dont sell jack (which mind you I find very sad because imo Crytek is a very cool company but still)
 
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right? how on earth did they put that ray tracing demo together?
By my knowledge they dont sell jack (which mind you I find very said because imo Crytek is a very cool company but still)
Come to think of it, I believe I saw articles months or years ago about Crytek closing or having major money issues, so this all the more surprising.
 
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its about time they add dx12 and vulkan.
 
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Come to think of it, I believe I saw articles months or years ago about Crytek closing or having major money issues, so this all the more surprising.

They had to downsize considerably after that and they tried some failing things in gaming and monetization I believe. Perhaps they are floating entirely on their Lumberyard deal with Amazon, who knows they might even still co develop it? Its one thing to license/buy an engine, its another to get the knowledge in-house...
 
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They do have Hunt Showdown, and it's doing ok on Steam.
 
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they needed something to sell when they go bankrupt. again.
 
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They do have Hunt Showdown, and it's doing ok on Steam.

Sure? I haven't been able to play even a match during past months. Either crash or matchmaking fails.
 
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Sure? I haven't been able to play even a match during past months. Either crash or matchmaking fails.
It had a peak in the past month of almost 4k players. Maybe their matchmaking sucks.
 
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Maybe their matchmaking sucks.

Ah that's for sure. They claim to improve it with each update. Kinda it is the same all the time. I bought it long ago it was playable even. I liked the really darker nights. They broke things even further so I check it like once a month. Always end up in fiasko. It especially pains, when it crashes at the end running with the loot to the carriage.
 
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