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DOOM Eternal to Also Support Raytracing

Raevenlord

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In another iD Software game supporting ray tracing (we already know Wolfenstein: Young Blood will support it), id Software's Marty Stratton confirmed that DOOM Eternal will also support the graphics technology. In what capacity, it is unclear as of yet; whether for a global illumination solution, like Metro: Exodus, or just for reflections and shadows like most games seem to be using, is unknown at this point. Looking back at how the "original" DOOM looked, and considering changes to graphics technologies under the new iD Tech 7 engine, however, DOOM Eternal really is looking to be one of the best looking games - at least on the PC platform.

As Marty Stratton put it, "RTX makes it look, you know, amazing. There are great benefits but it doesn't necessarily expand our audience or that the way that the way that something like Stadia does so, but absolutely people can look forward to DOOM Eternal and id Tech 7 supporting ray tracing. Absolutely. I mean we love that stuff, the team loves it and I think we'll do it better than anybody honestly."



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This should be a surprise to no one. I'll bet it's going to be RTX and Navi both. This game, intentionally or not, might become the next defacto benchmark..
 
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I loved the original DooM like everyone else, hell (no pun intended)... it was the game that made me want a PC in the first place.

I struggled to fully get into the 2016 remake, but there was no doubt it was a technological marvel. It's good to see they continue to embrace cutting edge tech.
 
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Isn't idTech engine uses Vulkan or they changed to D3D12?
Haven't seen official Ray Tracing annoucement from Khronos. So this is for Nvidia only then.
 
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Nvidia supports RTX acceleration via both.
 
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This should be a surprise to no one. I'll bet it's going to be RTX and Navi both. This game, intentionally or not, might become the next defacto benchmark..

I bet you don't understand how ray tracing is implemented in D3D and Vulkan. Hint: it has nothing to do with NVIDIA. Ray tracing in these APIs are structures/methods/shaders/functions which can be implemented by a HW vendor.

RTX is a HW implementation of DXR in NVIDIA GPUs. Since NVIDIA is the only vendor to offer HW accelerated ray tracing in customer GPUs, many people mistake RTX for DXR.

Isn't idTech engine uses Vulkan or they changed to D3D12?

Haven't seen official Ray Tracing annoucement from Khronos. So this is for Nvidia only then.


Where have you been for the past several months?
 
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As long as the action is fast and the FPS are high I'm ok with it.

Otherwise meh...
 
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The latest doom game has a bit of a knack for giving itself as much advertisement/exposure as possible, no surprise the new one would do more of the same.

(not complaining btw)
 
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I bet you don't understand how ray tracing is implemented in D3D and Vulkan. Hint: it has nothing to do with NVIDIA. Ray tracing in these APIs are structures/methods/shaders/functions which can be implemented by a HW vendor.
Gee wiz, Thanks for the tip..:rolleyes:
RTX is a HW implementation of DXR in NVIDIA GPUs.
Incorrect. You just described an "API". "RTX" is not an API, RTX is a platform API's can run on.
Since NVIDIA is the only vendor to offer HW accelerated ray tracing in customer GPUs, many people mistake RTX for DXR.
That last part is true...
 
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Where have you been for the past several months?
Thats not official, it a vendor specific one means only work on Nvidia card. AMD also has that kind of extension for redering application and only runs on AMD GPU.
I am talking official ray tracing API like DRX, for Vulkan.
 
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Not only was Doom 2016 an incredible game, it was also incredibly well developed and optimized. It'll be interesting to see what ray-traced performance looks like on a game that hopefully maintains that same level of optimization.
 
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