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AMD Releases Radeon Software Adrenalin 2019 Edition 19.6.3 Drivers

crazyeyesreaper

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Today, AMD has released their latest Radeon Software Adrenalin 2019 Edition drivers. Beta version 19.6.3 offers support for F1 2019 and comes with a host of addressed issues. A couple of these fixes include one for system hangs when overclocking or underclocking GPU memory in a three display Eyefinity configuration and Radeon ReLive and Radeon Overlay failing to function correctly when starting to record with Radeon Relive. AMD has also fixed the issue where Hyper V enabled systems would fail to boot after driver install. Even with a solid list of fixes, some problems continue to persist while new ones have been found. One of the issues listed with this release is that Radeon Overlay may fail to enable when playing DOTA 2 in fullscreen, meanwhile Facebook streaming and uploading is currently unavailable. There is also an issue with the graphics driver failing to uninstall using the express uninstall option on Ryzen APUs. Sadly there were no performance improvements listed with these drivers.

DOWNLOAD: AMD Radeon Software Adrenalin 19.6.2 beta

The change-log follows.


Support For
  • F1 2019
Fixed Issues
  • YouTube login for Radeon ReLive may fail to connect your account.
  • A system hang may occur when performing overclocking or underclocking GPU memory in three display Eyefinity configurations.
  • Radeon ReLive and Radeon Overlay may fail to function correctly after beginning a recording with Radeon ReLive.
  • Region recording in Radeon ReLive may record black frames when an application playing video in the region has been minimized and then maximized.
  • Hyper-V enabled systems may fail to boot after driver installation.
  • Radeon ReLive VR fails to install on Radeon RX 570 series graphics products.
Known Issues
  • Radeon Overlay may fail to enable when playing DOTA 2 in fullscreen mode.
  • Radeon ReLive streaming and uploading of videos and other content to Facebook is currently unavailable.
  • ASUS TUF Gaming FX505 may experience discrete GPU connection issues with devices disappearing from device manager when the system is idle.
  • Performance Metrics Overlay and Radeon WattMan gauges may experience inaccurate fluctuating readings on AMD Radeon VII.
  • ACER Swift 3 with AMD Ryzen Processor may experience system instability when upgrading to Radeon Software Adrenalin 2019 Edition 19.6.3 using the Custom Clean Installation option.
  • Graphics driver may not uninstall correctly when using the express uninstall option on some Ryzen APUs.

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The download link of the 64bit version is'nt working atm, on the download page, the link through to that is fine, for me atm.

Ty Btw :) I did get them from Amd.
 
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Worked fine from the built in updater.
 
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I guess they are all RDNA now GCN is POTB being ATL.
 
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At the very least this first Navi is GCN. The mesa radeonsi driver only supports CGN.

Navi is not using the GCN architecture the RDNA architecture is code compatible with GCN, but it is very much not GCN. The code compatibility is probably there to provide the ps5 and xbox scarlett backwards compatibility with previous generation consoles as this would allow GCN specific code to be understood by the RDNA based GPU's. RDNA does seem to prefer code formed in a new manner specific to the RDNA architecture though.

Some information on RDNA vs GCN.

EDIT: To better understand there are two GCN's in AMD the chip architecture and the GCN instruction set architecture (ISA). RDNA is compatible with the GCN ISA, but is not based on the GCN chip architecture. This is just like AMD's Ryzen is based on the Zen architecure and AMD's FX chips were based on Bulldozer and both supported the x86 architecture. Those chips may both support the same ISA, but they are not built on the same architecture.
 
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So now it's just like x86.
Let's hope it delivers then.
 
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Navi is not using the GCN architecture the RDNA architecture is code compatible with GCN, but it is very much not GCN. The code compatibility is probably there to provide the ps5 and xbox scarlett backwards compatibility with previous generation consoles as this would allow GCN specific code to be understood by the RDNA based GPU's. RDNA does seem to prefer code formed in a new manner specific to the RDNA architecture though.

Some information on RDNA vs GCN.

EDIT: To better understand there are two GCN's in AMD the chip architecture and the GCN instruction set architecture (ISA). RDNA is compatible with the GCN ISA, but is not based on the GCN chip architecture. This is just like AMD's Ryzen is based on the Zen architecure and AMD's FX chips were based on Bulldozer and both supported the x86 architecture. Those chips may both support the same ISA, but they are not built on the same architecture.
Why would AMD want to have PS5 or Xbox compatible with previous generation of consoles? It's not like ps4 is compatible with ps3. Both use different graphics processors.
 
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Why would AMD want to have PS5 or Xbox compatible with previous generation of consoles? It's not like ps4 is compatible with ps3. Both use different graphics processors.
Has nothing to do with AMD wants, it has everything to do with Sony and Microsoft wanting it - and both companies already publicly announced backwards compatibility for their next gen consoles
 
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Has nothing to do with AMD wants, it has everything to do with Sony and Microsoft wanting it - and both companies already publicly announced backwards compatibility for their next gen consoles
So that means you can play ps4 games on a ps5 console for example?
 
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So that means you can play ps4 games on a ps5 console for example?
Exactly.

PS5 will be able to run PS4 games, and new/future Xbox will be able to run XBone games.
 
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Exactly.

PS5 will be able to run PS4 games, and new/future Xbox will be able to run XBone games.
RDNA can process GCN's wave64 with two wave32s.
 
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