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System Name | Tiny the White Yeti |
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Processor | 7800X3D |
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Video Card(s) | ASRock RX7900XT Phantom Gaming |
Storage | Lexar NM790 4TB + Samsung 850 EVO 1TB + Samsung 980 1TB + Crucial BX100 250GB |
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Keyboard | Lenovo Thinkpad Trackpoint II |
VR HMD | HD 420 - Green Edition ;) |
Software | W11 IoT Enterprise LTSC |
Benchmark Scores | Over 9000 |
Great help. I only have 1h 45min of video to watch, looking for a phrase
Edit: And while I haven't found the statement just yet, it seems it means what I thought it means: https://www.reddit.com/r/nvidia/comments/9aopb1
Irony of this story; if you put the ground rules and assets in place for a raster scene it behaves exactly the same way. Many engines run simulations just the same as RT is a simulation. And it does handle the code thats there much more efficiently, as it does not calculate all sorts of crap it wont use (no probing, culling).
Its potato potatoe material, and it all takes work while Nvidia has provided zero proof that workflows magically require fewer man hours for similar results. Just guesstimates induced by a healthy dose of marketing for the next best thing.
Nothing just works, all those things RT does 'on its own' are useless as we lack the horsepower to push it anyway. So you end up spending an equal amount of time fixing all of that.
The only thing you need less off with RT, is talented devs and designers. Raster takes more skill to get right. Not more time. RT is just a lazy package brute forcing it for you and passing the bill to end users.
Ive seen it too often. New ways of working, new algorithms... and yet, every half serious dev squad has a backlog to keep going for years...
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