Raevenlord
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I like to write articles on No Man's Sky because barely have I ever seen a game this well supported. In fact, I'd even risk saying this game sees better support - and more support - than many other games that even have the "games as a service" philosophy. The only other game I can think of that has had comparable improvements and overhauls throughout its lifecycle is Warframe, but that's a completely different beast. In No Man's Sky, I think we can see exactly how studios that make games as a work of love go on about supporting them.
While the games' release may have been a flop compared to the expectations set upon it (in no small part because of their own creators), I think it really is commendable that hello games didn't just pocket the immense profits they made with the games' release and are, instead, still working it up to its entire potential. It just really goes to show how good tool planning and the adequate mindset can bring about improvements over time.
This latest Living Ship update introduces biological spaceships, rare, sentient starships that also come accompanied by their own unique organic technologies for players to explore. There are dozens or procedurally-generated variants of these (which players can even incubate and grow), and alongside them is the introduction of a new, small campaign in the form of Starbirth, which tells the story of how these starships came into being (Korvax had a hand in them, fyi).
Also introduced are randomized, mysterious space encounters, that should help populate otherwise desolate space, as well as space NPCs for players to interact with. The update also comes with additional quality of life improvements and improved performance libraries for terrain generation and rendering, as well as memory optimizations. Follow the source link for the full patch notes.
View at TechPowerUp Main Site
While the games' release may have been a flop compared to the expectations set upon it (in no small part because of their own creators), I think it really is commendable that hello games didn't just pocket the immense profits they made with the games' release and are, instead, still working it up to its entire potential. It just really goes to show how good tool planning and the adequate mindset can bring about improvements over time.
![](https://www.techpowerup.com/img/4364eadMLo7hBTpr_thm.jpg)
![](https://www.techpowerup.com/img/cC7szHv4NeknIaLU_thm.jpg)
![](https://www.techpowerup.com/img/H82aFwryAlw0nqa9_thm.jpg)
This latest Living Ship update introduces biological spaceships, rare, sentient starships that also come accompanied by their own unique organic technologies for players to explore. There are dozens or procedurally-generated variants of these (which players can even incubate and grow), and alongside them is the introduction of a new, small campaign in the form of Starbirth, which tells the story of how these starships came into being (Korvax had a hand in them, fyi).
Also introduced are randomized, mysterious space encounters, that should help populate otherwise desolate space, as well as space NPCs for players to interact with. The update also comes with additional quality of life improvements and improved performance libraries for terrain generation and rendering, as well as memory optimizations. Follow the source link for the full patch notes.
![](https://www.techpowerup.com/img/rk13OAagkUXOneiy_thm.jpg)
![](https://www.techpowerup.com/img/fJTLuUOMOoNYNgdY_thm.jpg)
View at TechPowerUp Main Site