and 16GB of Ram... Should have 20GB at least. 10 Fast and 10 Slow., I would say 24GB of 384bit memory and 3840 Cores, but obviously too expensive. But not having at least another 4GB could be a problem in the future. also non M.2 nVME, to expand to 4TB on the cheap in 2 years.
16GB is in no way a limitation for a console like this. Period. Even with 2.5GB reserved for the OS there is
plenty of memory there, especially when you add on their new texture streaming methods that cuts down on loading of unused textures (DF video explains this; apparently only about 1/3 of loaded texture data is actually ever displayed) and that the entire NVMe drive is directly accessible by both CPU and GPU (slower than RAM, obviously, but much faster than SSD->RAM). There's no reason whatsoever to expect this console to run out of memory in its lifespan.
As for all of you people arguing about RT: please stop. Yes, there are very few games making any use of RT whatsoever currently. No, it's not currently possible (nor will it be in the foreseeable future) to do full RTRT of even somewhat photorealistic games. That doesn't change the fact that RT makes realistic lighting, shadows, reflections etc.
much easier to implement (rather than the two+ decades of jerry-rigged hacks currently used and bogging down game development pipelines massively (while looking okay at best, terrible at worst)) and that next-gen consoles will be entirely capable of this. As for adoption, this new generation of consoles will ensure that RT lighting and reflections will be pretty much everywhere in the next couple of years - and due to RT being
easier to implement than a stack of hacks and tricks in a rasterized lighting scheme it will likely spread into smaller games rather quickly once there's a significant install base. Is there a performance penalty? Absolutely. Is it
necessary? Of course not. Neither is ambient occlusion, bloom, god rays, water transparency, volumetric lighting, anti-aliasing, etc., etc., etc. It's just that all these things make games look better - and better looking games are often (though obviously reliant on the quality of other aspects of the game) a boon in the immersion and other experiential parts of a game. Playing Rocket League, Overwatch or LoL in greyscale with simplified world and character designs would obviously make those games worse games, regardless if gameplay was otherwise unchanged.
Now, was RT a must-have for the first year of RTX market availability? No. The second year? No. The third? Not likely, but that depends on how long you keep your hardware for. I've kept my current GPU for going on five years now, and haven't truly decided to replace it until this year, which obviously means that my next GPU (which I want to last as long) really, really ought not to lack a rather crucial feature like this. Similarly, consoles last for 5-7 years minimum, so as such
not having RT at this point is going to be an issue if the gaming world otherwise adopts it.
So let's stop bickering over this silly nonsense, please. For non-RT games we don't lose anything in terms of performance, and what has been demonstrated is that this console does a bang-up job in automatically improving legacy titles whether they are XBone, 360 or OG Xbox titles. Higher frame rates, higher resolution, increased fidelity, etc. - it's all there, and it doesn't suffer from there also being an option to have RT lighting and reflections in upcoming games.