- Joined
- Apr 24, 2008
- Messages
- 2,025 (0.33/day)
Processor | RyZen R9 3950X |
---|---|
Motherboard | ASRock X570 Taichi |
Cooling | Coolermaster Master Liquid ML240L RGB |
Memory | 64GB DDR4 3200 (4x16GB) |
Video Card(s) | RTX 3050 |
Storage | Samsung 2TB SSD |
Display(s) | Asus VE276Q, VE278Q and VK278Q triple 27” 1920x1080 |
Case | Zulman MS800 |
Audio Device(s) | On Board |
Power Supply | Seasonic 650W |
VR HMD | Oculus Rift, Oculus Quest V1, Oculus Quest 2 |
Software | Windows 11 64bit |
More recently, 4K was launched in 2012, 8 years ago. On the TV side that took several years to have a worthwhile amount of content to justify the purchase, and on the PC monitor side, we are just now barely able to use them at an acceptable frame rate..... 8 years later, and only with the highest end hardware available.
You make a good point.
However, that doesn't necessarily mean that there isn't a legit use case for 4K displays beyond gaming and I've had 4K displays for a number of years (possibly 5 or so years) regardless of GPU prowess with respect to gaming.
4K is for programmers / Tiamat
tiamat.tsotech.com
The good thing about the 4K resolution is that it scales well to 1080p if you don't have the GPU prowess to drive it for games. I get that if you're a hammer everything looks like a nail but there are definitely reasons to have a 4K display whether you can play at that resolution realistically or not (or have access to 4K media). Perhaps not for everyone but that doesn't change that facts because this is a question that individuals must answer for themselves.
Likewise even if we didn't have the mainstream VR industry at the ready it doesn't mitigate the legitimate use case of VR / AR in other aspects and other industries.