Raevenlord
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Cheating in the online portions of Call of Duty: Modern Warfare and Call of Duty: Warzone is a well-identified issue by now. It has led to a considerable fall in the number of players actually engaging in the crossplay mechanic between console and PC gamers, with the PC platform naturally being the one most open to cheating efforts. Besides heavy-handed bans already conducted by Infinity Ward, which saw some seventy thousand players being banned, the developer in a Twitter post clarified some more ways in which it will be tackling the cheating issue: with specific matchmaking between players suspected of cheating in online play, thus populating servers with those players and leaving non-suspect players to their - expectedly - cleaner gaming environment.
Of course, it might be difficult to completely populate servers or matches with cheating players, but that isn't the question; in fact, it might serve the effort better if those servers were left sparser, so as to further intensify cheaters' notion of what the consequences can be of their anti-competitive behavior.
View at TechPowerUp Main Site
Of course, it might be difficult to completely populate servers or matches with cheating players, but that isn't the question; in fact, it might serve the effort better if those servers were left sparser, so as to further intensify cheaters' notion of what the consequences can be of their anti-competitive behavior.
View at TechPowerUp Main Site