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Take-Two CEO Calls Google Stadia a "Dissapointment"

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Take-Two CEO Strauss Zelnick sounded very positive about Google Stadia just one year ago, saying he was "pretty optimistic" about the service. Zelnick said "being able to play our games on any device whatsoever around the world, and to do it with low latency, well that's very compelling if that can be delivered," about the service in May 2019.

In a recent interview last week Zelnick has acknowledged the lackluster success of the platform saying "the launch of Stadia has been slow," and "I think there was some overpromising on what the technology could deliver and some consumer disappointment as a result." Zelnick questioned the point of such a service when the games are selling for 60 USD+ and a console of similar performance without any of the drawbacks of an online service can be had for just 300 USD. It will be interesting to see the fate of the collection of game streaming services that have popped up over the last few years.




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Surprise surprise. Yet we have major devs pulling out of Nvidia's project which allowed users to play games they already owned.
 
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Maybe it is to early for this online gaming solutions. Have anyone here ever used one yet?
 
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Streaming will not take off ever.

Our mobile device computational power rises as such speeds and each of us has it... it will replace the average Joe console, like Switch actually is.
 
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Streaming will not take off ever.

Our mobile device computational power rises as such speeds and each of us has it... it will replace the average Joe console, like Switch actually is.
Honestly, I have no idea what you are trying to say. Maybe rephrase your post?
 
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Maybe it is to early for this online gaming solutions. Have anyone here ever used one yet?
I have heard people that owned mac using the alternative ones before, but these were already at the very limit so stadia wasn't anything new and didn't really create something better(because they can't possibly do it currently with how games/internet works).
 
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Streaming will not take off ever.

Our mobile device computational power rises as such speeds and each of us has it... it will replace the average Joe console, like Switch actually is.
Switch is not an average Joe console when it has so many 90+ games.
 
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You can't break the laws of physics, that's the main problem faced by streaming games, unless the service is in your house and connected through something offering bandwidth for uncompressed video.
 
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I only streaming pr0n, other than that I still prefer "local" games any time any day. Sorry Google.

Switch is not an average Joe console when it has so many 90+ games.

...of "casual toddler" that cost $40-$60. Zelda is only game I played on Switch, after that there's nothing particular appealing other than rehashes and sequels from Wii.
 
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No shit sherlock

We could smell it from miles away. Who's next

Maybe it is to early for this online gaming solutions. Have anyone here ever used one yet?

Yeah, we didn't do online gaming at all to this day :D

Online gaming is fine. Pulling a video stream in and hoping to get a responsive interactive experience is a whole other ball game. Heck we can't even properly stream 4K Netflix in 95% of the world. What the hell are people thinking :p

You're making data round trips here along with your entire data stream. The impact is massive and we shouldn't even want this. Its not a one-time viewing like a video stream. Its a constant, high bit rate, low latency line you need.
 
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I‘ve been wondering how this service has been doing since launch. I assumed it would be another flakey Google project that was here today, gone tomorrow.
 
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Yeah, we didn't do online gaming at all to this day :D

Online gaming is fine. Pulling a video stream in and hoping to get a responsive interactive experience is a whole other ball game. Heck we can't even properly stream 4K Netflix in 95% of the world. What the hell are people thinking :p

You're making data round trips here along with your entire data stream. The impact is massive and we shouldn't even want this. Its not a one-time viewing like a video stream. Its a constant, high bit rate, low latency line you need.
I've not tried that ever. Been hoping someone can shed some light on this and the experience. Never even thought about giving it a try even though it's been around for a while now. The idea may not be stupid or pointless but the execution seems lacking a lot.
 
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Switch is not an average Joe console when it has so many 90+ games.
Eh, if you mean actual number of games, Wikipedia lists 2412 titles right now...

I‘ve been wondering how this service has been doing since launch. I assumed it would be another flakey Google project that was here today, gone tomorrow.

Any bets on how long it will take to land here? :laugh:

 
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no modding,

renting the game play time rather than "owning" it (well technically you have a license for the game and for non mod'able games, modifying the files is a breach of EULA, although totally fine with it ... if i like a game, aka: being a huge fan of it, i would rather have a license for the said game than renting playtime on it ... the later is blasphemous to me ... unless it's for testing a new game but even there, a demo will do fine )

no physical collector edition/copy (or even standard ... i love THQ Nordics cardboard box ... they are gorgeous) option, although i do like being able to download the game on GoG STEAM or Origin, kinda laughable ... COD:WWII, BF:V, SW-BF:II Titanfall 2 or MH:W i have the DVD boxes, two of them even have DVD in it o_O i didn't pay them at higher price than on the related platformes, on the contrary, well i guess "cloud only" games publisher would find a way to release boxes that you can pay and own, but that does not do anything in relation to the game as you still would need to pay 2 play, for people like me with a "hoarder syndrome"... :laugh:

technically for "console only" owner ... that would be ideal but not for PC owner.

any bets on how long it will take to land here? :laugh:

errrr except it was killed by itself being a cloud service ... imho since i am not talking about Stadia alone but about Cloud Gaming as one

nonetheless after a quick look at the liste ... i see nothing of interest that would have any benefit of being left "alive" by google, seriously beloved services and product? maybe the Nexus series .... or eventually the dreamy and interesting but ultimately impractical Project Ara, but the rest of the list if not what i would call services or product that are dearly missed (well ... "imho")
 
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Streaming will not take off ever.

Our mobile device computational power rises as such speeds and each of us has it... it will replace the average Joe console, like Switch actually is.

The technology is there but as always the publishers/developers, are misreading the market and what they consider to be fair practice.

I think the way nvidia went was the way to go, use existing license to provide authorisation to play the game and then simply charge for the streaming servers.

The publishers allow sony and microsoft to charge for online play, but somehow took issue with what nvidia is doing. Maybe microsoft and sony given them a cut of the revenue as a sweetener, who knows. But what seems to have killed the nvidia service is the publishers not nvidia themselves.

As for stadia, as was said by the taketwo guy, its a bit silly to push the platform as a cost saver when one only needs to buy 5 games to spend the same as a console. So as always the issue is a publishers been detached from consumers as to what are realistic commercial terms.

To me its either you do a netflix style service with a fee of under 10 usd a month for a very large library, ideally the service should have no competitors and be the complete library. Or you charge per game, but the price should be lower and in addition if you own the game on another platform already then it should be useful to authenticate the game.
 
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I wasnt interested in this the day they announced it. Idea was cool but it's not something that I would want.

Also, you cant promise and make us pay for 4K content, then deliver 1080p and upscale. Thats not how this works.
 
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The failure is expecting Stadia to disrupt a well-established existing market while offering nothing worthwhile in return.

For streaming solutions like Stadia to be successful it requires far more creativity on execution to leverage strengths of the streaming platform.
 
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Streaming will not take off ever.

Our mobile device computational power rises as such speeds and each of us has it... it will replace the average Joe console, like Switch actually is.
This.

Stadia can only be truly successful if consumer doesn't have access to decently powerful device.
 

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The only people that think streaming games is a good idea are people that never played games.

Stadia can only be truly successful if consumer doesn't have access to decently powerful device.
While having access to ridiculously fast internet and disposable income to pay subscription fees to the service. It's an oxymoron.
 
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And has expensive low latency internet.
What low latency internet connection is considered low? Just curious to know what would it take to play on Stadia or other game streaming application without a problem.
 
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What low latency internet connection is considered low? Just curious to know what would it take to play on Stadia or other game streaming application without a problem.

In short, low jitters and good bandwidth ratio, CIR 1:1 is golden standard.
 
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In short, low jitters and good bandwidth ratio, CIR 1:1 is golden standard.
I do know what it means but do you guys have some sort of a number or a measurement? for instance a ping lvl or something like that?
 
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