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EA, Motive and Lucasfilm Announce Star Wars: Squadrons

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Calling all pilots! Electronic Arts Inc., Motive Studios and Lucasfilm today announced Star Wars : Squadrons, an immersive, first-person space dogfighting experience set in the beloved Star Wars galaxy. Star Wars: Squadrons will feature thrilling 5v5 multiplayer dogfights, monumental fleet battles, and an original story set during the final days of the Galactic Empire and the rise of the New Republic after the events of Star Wars: Return of the Jedi. The game will launch October 2, 2020 on PlayStation 4, Xbox One, PC via Origin, Steam and the Epic Games Store, and will be playable via Virtual Reality (VR) on PlayStation 4 and PC with cross-play support. Tune into EA Play Live on June 18 at 4:00pm PT for the gameplay reveal of Star Wars:Squadrons.

Update Jun 18th: EA has confirmed that the game will fully support joysticks and HOTAS joysticks. They have also published the minimum and recommended system requirements which can be viewed down below.







"We created this game for every Star Wars fan who has ever dreamt about soaring across the galaxy in their favorite starfighter," said Ian Frazier, Creative Director, Motive Studios. "Through the collaboration of the teams at Motive and Lucasfilm, we've been able to create a high-fidelity starfighter experience with an authentic storyline that invites Star Warsfans to explore never-before-seen corners of the galaxy in their own ship. We're excited to show all this in action this week at EA Play Live."

In Star Wars:Squadrons, players will enlist as starfighter pilots, stepping into the cockpits of iconic starfighters from both the New Republic and Imperial fleets. They'll plan skirmishes with their squadron in the briefing room before taking off for space battles across the galaxy. Players will engage in strategic 5v5 multiplayer space battles with the goal of demolishing the opposing flagship in Fleet Battles and will feel the rush of first-person multiplayer combat as they work with their squadron to defeat as many opponents as possible in Dogfights. Pilots will triumph as a team, adjusting the composition of their squadrons to suit their playstyles as they progress, crushing their opponents and completing objectives across known and never-before-seen locations, including the gas giant of Yavin Prime and the shattered moon of Galitan.

Star Wars:Squadrons will offer rich cosmetic and gameplay customization options with rewards and bonuses that are earned solely through gameplay. As players move up the ranks, they'll earn components such as weapons, hulls, engines and shields to customize the performance of their starfighters; and gain cosmetic items to customize their cockpit, ship exteriors, and appearance of their pilot. In addition, players will be able to squad up with their friends and play against others, regardless of platform, as cross-play will be supported on Xbox One, PlayStation 4, PC, and VR.

Star Wars:Squadrons will also feature a single-player story that brings to life events following the Battle of Endor when the Rebel Alliance has successfully destroyed the Death Star II. Through the story, players will learn what it means to be a pilot as they battle from the alternating perspectives of two customizable pilots, one serving in the New Republic's heroic Vanguard Squadron, while the other fights for the Galactic Empire's fearsome Titan Squadron. The authentic story features a diverse cast of original characters, as well as some cameos from familiar faces in the Star Wars galaxy.

Star Wars: Squadrons is available now for pre-order and lands on retail and digital storefronts on October 2 for 39.99 USD. EA Access and Origin Access Basic subscribers can enjoy up to 10 hours of play time at launch, along with 10% off the purchase of the full game. Origin Access Premier subscribers will get full access to Star Wars: Squadrons on PC along with all the benefits of Basic as long as they subscribe. For more details, visit.

Reveal Trailer


System Requirements:

Minimum (non-VR)
  • OS: Windows 10
  • Processor (AMD): Ryzen 3 1300X
  • Processor (Intel): Intel I5-7600
  • Memory: 8GB
  • Graphics Card (AMD): Radeon HD 7850 or Equivalent
  • Graphics Card (Nvidia): GeForce GTX 660 or Equivalent
  • DirectX: 11
  • Multiplayer Online Connection Requirements: 512 KBPS or faster Internet connection
  • Hard Drive Space: 30GB

Recommended (non-VR) / Minimum (VR)
  • OS: Windows 10
  • Processor (AMD): Ryzen 3 3200G
  • Processor (Intel): Intel I7-7700
  • Memory: 16GB
  • Graphics Card (AMD): Radeon RX 480 or Equivalent
  • Graphics Card (Nvidia): GeForce GTX 1060 or Equivalent
  • DirectX: 11
  • Multiplayer Online Connection Requirements: 512 KBPS or faster Internet connection
  • Hard Drive Space: 30GB

Recommended (VR)
  • OS: Windows 10
  • Processor (AMD): Ryzen 3 3200G
  • Processor (Intel): Intel I7-7700
  • Memory: 16GB
  • Graphics Card (AMD): Radeon RX 570 or Equivalent
  • Graphics Card (Nvidia): GeForce GTX 1070 or Equivalent
  • DirectX: 11
  • Multiplayer Online Connection Requirements: 512 KBPS or faster Internet connection
  • Hard Drive Space: 30GB

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39,99 ?

This is going to be an MTX/DLC ridden shitfest... It just has to be. I'm curious what the business model is here, or how the game manages its content. Procedural?
 
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this is great news i hope its like freelancer !
 
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So I hear this gets VR too, so all EA bashing aside I'm hoping me and my buddies can have a hoot in this :)
 
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39,99 ?

This is going to be an MTX/DLC ridden shitfest... It just has to be. I'm curious what the business model is here, or how the game manages its content. Procedural?
They have announced no Microtransactions and that all skins are earnable in-game.

Gamespot.com: "Squadrons will feature "rich" cosmetic and game-affecting customization options. Players will earn these cosmetics through gameplay exclusively, EA said. That's an important distinction to make, in part because Star Wars: Battlefront II was heavily criticised for its microtransactions."
 
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They have announced no Microtransactions and that all skins are earnable in-game.

Gamespot.com: "Squadrons will feature "rich" cosmetic and game-affecting customization options. Players will earn these cosmetics through gameplay exclusively, EA said. That's an important distinction to make, in part because Star Wars: Battlefront II was heavily criticised for its microtransactions."

They call it season pass now
 
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They call it season pass now
Season pass is a one-time purchase that grants multiple DLCs, are you thinking of a battle pass? If you are then no, they couldn't introduce a battle pass because all cosmetics are earned in the game through gameplay exclusively.

If you're not talking about MTX but just general DLC, then yes, a season pass is very likely but that's something I'm absolutely fine with and have been for years. DLC maps and weapons are old news at this point. It's just commonplace, basically every AAA game has had a form of season pass for almost a decade now.
 
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As much I love my X-Wings, this is going to be a hard pass for me. Shit, I have a hard enough time seeing my targets in Battlefront II (when the character's blaster doesn't have a scope on it, i.e. Han, Lando, Leia). Can't imagine a "space version" of that :laugh: That's a big reason why I don't go anywhere near the starfighter-based BF II multiplayer modes!
 

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This is either going to be the game i dreamed about 25 years ago, or a steaming piece of shit.
 

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This is either going to be the game i dreamed about 25 years ago, or a steaming piece of shit.
I feel the same way...
 
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This is going to be an MTX/DLC ridden shitfest...

I wish you weren't right. I mean, I know you're right even at this early stage because EA are simply incapable of anything else.

Expecting EA to make a game for gamers rather than a game for shareholders at this point is like expecting Donald Trump to quit Twitter and become a civil rights activist; It's not technically impossible but the chances of it occurring are so inifinitessimally low that to entertain the idea that it's possible is surely the definition of insanity.
 
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This is either going to be the game i dreamed about 25 years ago, or a steaming piece of shit.
I hope you stocked up on loo rolls.
 
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Season pass is a one-time purchase that grants multiple DLCs, are you thinking of a battle pass? If you are then no, they couldn't introduce a battle pass because all cosmetics are earned in the game through gameplay exclusively.

If you're not talking about MTX but just general DLC, then yes, a season pass is very likely but that's something I'm absolutely fine with and have been for years. DLC maps and weapons are old news at this point. It's just commonplace, basically every AAA game has had a form of season pass for almost a decade now.

Don't get stuck up in terminology. Whatever its called, the end game is a simple balance of product/content versus price.

39,99 reeks of post-purchase crap. Its just that simple. OR its an empty shell of a game with lots of procedural and RNG content that feels bland in a few plays.

OR EA found a magical way to reap margins while providing a full featured game under the normal price of a full featured game. That quickly evokes theories such as 'omg they do it profit free' or 'omg they must be taking a loss to win back hearts and minds'... o_O:rolleyes::roll::roll::roll:

Take your pick... or are you a 'benefit of the doubt' guy? We've all been there at some point with EA :)
 
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This is either going to be the game i dreamed about 25 years ago, or a steaming piece of shit.

Same. I'm almost praying to the gods that EA doesn't f*** this up. The last space combat sim of this franchise that I actually cared about was X-Wing Alliance. Battlefront didn't really appeal to me.
 
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this is great news i hope its like freelancer !
$54.99 on Steam and Epic (Canadian) looks like it will be totally multiplayer and maybe we will get a single player campaign if we make enough noise or if Battlefront is anything to go by on the next release.
 
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$54.99 on Steam and Epic (Canadian) looks like it will be totally multiplayer and maybe we will get a single player campaign if we make enough noise or if Battlefront is anything to go by on the next release.
it uses Frostbite engine so should play like BF
 
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Same. I'm almost praying to the gods that EA doesn't f*** this up. The last space combat sim of this franchise that I actually cared about was X-Wing Alliance. Battlefront didn't really appeal to me.

I've been a console gamer for much of my life, so I can't speak about the PC Star Wars Games of the past, but the last starfighter-based games I loved as a kid were the Rogue Squadron games on the N64, despite my vision. Good times, indeed.
 
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Jan 3, 2019
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I wish you weren't right. I mean, I know you're right even at this early stage because EA are simply incapable of anything else.

Expecting EA to make a game for gamers rather than a game for shareholders at this point is like expecting Donald Trump to quit Twitter and become a civil rights activist; It's not technically impossible but the chances of it occurring are so inifinitessimally low that to entertain the idea that it's possible is surely the definition of insanity.

wtf, EA not doing micro transaction and in game pay item since starwars fallen order.

so right now i'm expecting Donald Trum to quit twitter and become a civil right activist.

Don't get stuck up in terminology. Whatever its called, the end game is a simple balance of product/content versus price.

39,99 reeks of post-purchase crap. Its just that simple. OR its an empty shell of a game with lots of procedural and RNG content that feels bland in a few plays.

OR EA found a magical way to reap margins while providing a full featured game under the normal price of a full featured game. That quickly evokes theories such as 'omg they do it profit free' or 'omg they must be taking a loss to win back hearts and minds'... o_O:rolleyes::roll::roll::roll:

Take your pick... or are you a 'benefit of the doubt' guy? We've all been there at some point with EA :)

nah, i have faith in EA since they release
Star Wars Jedi: Fallen Order
 
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